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Gaming machine and control method thereof

  • US 8,414,378 B2
  • Filed: 05/27/2010
  • Issued: 04/09/2013
  • Est. Priority Date: 06/01/2009
  • Status: Active Grant
First Claim
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1. A gaming machine comprising:

  • a display on which plural types of symbols are to be arranged;

    a memory for storing a plurality of accumulative values, which are accumulated by unit game, to activate a plurality of insurance pays, and has a first threshold value and a second threshold value, and a volume of a prize of the insurance pays, which is stored in association with the first threshold value and the second threshold value of the accumulative value; and

    a controller,the controller being configured to execute the processing of;

    (i) for every game routine in which the following processing operations (i) to (iii) are defined as one set of processing operations, randomly determining a predetermined number of times of insurance pay to be activated from among the plurality of insurance pays and then storing the randomly determined number of times in a counter;

    (a) rearranging the plural types of symbols on the display;

    (b) counting the accumulative value by said unit game and storing the counted accumulative value in the memory;

    (c) determining whether the accumulative value stored in the memory has reached the first threshold value, as a result of repeating the processing (a) and (b)(d) at the time it is determined in the processing (c) that the accumulative value has reached the first threshold value, and before (e), activating the first insurance pay in accordance with the volume of the prize stored in the memory in accordance with the first threshold value and then updating the counter;

    (ii) in a case where a value of the counter indicating the number of times of activating the insurance pay that is randomly predetermined in the processing (i) is at least two or more, further executing the processing of;

    (e) performing the processing (a);

    (f) further counting the accumulative value by unit game, and then, storing the counted accumulative value in the memory;

    (g) determining whether the accumulative value stored in the memory has reached the second threshold value, as a result of repeating the processing (e) and (f); and

    (h) at the time it is determined in the processing (g) that the accumulative value has reached the second threshold value, activating the second insurance pay in accordance with the volume of the prize stored in the memory in association with the second threshold value; and

    (iii) subsequently to the processing of activation of the insurance pay in the processing operations (i) to (iii), resetting the counter; and

    (iv) repeatedly executing the game routine in which the processing operations of (i) to (iii) are defined as one set of processing operations.

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