Method for remapping a game wheel
First Claim
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1. A method for remapping a wheel, the method comprising:
- providing a wagering game upon a gaming machine comprising a wheel divided into a plurality of wheel segments each having a generally wedge shape;
receiving a player wager;
prior to play of every game, a processor randomly selecting one weighted map from a library stored in memory including a plurality of weighted maps based on player information before producing a game outcome, wherein each weighted map in the library defines particular weights for the wheel segments on the wheel, and wherein any weighted map is applicable to a higher rated player and a limited number of weighted maps are applicable to a lower rated player;
assigning particular weights to the wheel segments as defined by the selected weighted map, wherein the particular weights are assigned to the wheel segments before a game outcome is produced;
indicating to the player which weighted map is being applied to the wheel segments upon a display of the gaming machine; and
receiving player input initiating game play.
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Abstract
A system and method for remapping a game wheel are disclosed. In one embodiment, a method for remapping a wheel comprises providing a wagering game having a wheel divided into a plurality of wheel segments. A map is selected from a library before producing a game outcome. Each map defines particular weights for the wheel segments on the wheel. Once the map is selected, particular weights are assigned to the wheel segments as defined by the selected map, wherein the particular weights are assigned to the wheel segments before a game outcome is produced.
82 Citations
13 Claims
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1. A method for remapping a wheel, the method comprising:
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providing a wagering game upon a gaming machine comprising a wheel divided into a plurality of wheel segments each having a generally wedge shape; receiving a player wager; prior to play of every game, a processor randomly selecting one weighted map from a library stored in memory including a plurality of weighted maps based on player information before producing a game outcome, wherein each weighted map in the library defines particular weights for the wheel segments on the wheel, and wherein any weighted map is applicable to a higher rated player and a limited number of weighted maps are applicable to a lower rated player; assigning particular weights to the wheel segments as defined by the selected weighted map, wherein the particular weights are assigned to the wheel segments before a game outcome is produced; indicating to the player which weighted map is being applied to the wheel segments upon a display of the gaming machine; and receiving player input initiating game play. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for remapping a wheel, the method comprising:
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providing a wagering game upon a gaming machine comprising a wheel divided into a plurality of wheel segments each having a generally wedge shape; receiving player information; a processor selecting one weighted map from a library stored in memory including a plurality of weighted maps based on the player information, wherein each weighted map of the library defines particular weights for the wheel segments on the wheel, and wherein any weighted map is applicable to a higher rated player and a limited number of weighted maps are applicable to a lower rated player; assigning particular weights to the wheel segments as defined by the selected weighted map, wherein the particular weights are assigned to the wheel segments before game outcome is produced; indicating to the player on a display of the gaming machine which weighted map is being applied to the wheel segments; and initiating game play in response to player input. - View Dependent Claims (12, 13)
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Specification