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Networked computer system for communicating and operating in a virtual reality environment

  • US 8,417,822 B2
  • Filed: 09/08/2011
  • Issued: 04/09/2013
  • Est. Priority Date: 06/05/2001
  • Status: Expired due to Term
First Claim
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1. A method of relocating a host within a virtual reality networked computer system, said method comprising the steps of:

  • facilitating the establishment of network communication between the host and a first session server associated with the host, upon the occurrence of a designated event;

    calculating a first logical distance between the host and the first session server;

    calculating a plurality of second logical distances between the host and a plurality of alternative session servers in geographic proximity to the host;

    if any of the plurality of second logical distances is less than the first logical distance, facilitating the establishment of network communication between the host and a second one of the alternative session servers whose logical distance is less than the first logical distance; and

    causing at least one memory device of the first session server to be updated with informational data indicating the establishment of the network communication between the host and the second session server;

    wherein the designated event includes a determination that the logical distance between the host and at least one of the plurality of alternative session servers or between the host and the first session server has changed.

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