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Methods, systems, and computer program products for determining an integrity measure of a game user using dynamically generated data events

  • US 8,419,531 B2
  • Filed: 10/01/2007
  • Issued: 04/16/2013
  • Est. Priority Date: 01/23/2007
  • Status: Expired due to Fees
First Claim
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1. A method for determining an integrity measure of a game user, the method comprising:

  • providing a plurality of predetermined data events in a gaming interface for sending to a client device, wherein the plurality of predetermined data events includes one or more audio/visual cues for presentation to a user as part of a game;

    inserting, during sending of the gaming interface to the client device, at least one dynamically generated data event into the predetermined data events for determining an integrity measure of a game user, wherein the at least one dynamically generated data event includes an audio/visual cue that is of a same type as the audio/visual cues of the predetermined data events, that is part of the game, and that requests a same type of response as the audio/visual cues corresponding to the predetermined data events;

    receiving an input response to the at least one dynamically generated data event, wherein the input response is capable of being successfully performed by a human user using the gaming interface and an associated input device;

    receiving input responses to the predetermined data events;

    determining a game user integrity measure comprising a score based on the received input response to the at least one dynamically generated data event and the responses to the predetermined data events; and

    indicating a presence of a non-human player based on the score.

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