Systems and methods for using images to generate gameplay content
First Claim
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1. A method for altering a virtual world generated by a video game system comprising:
- obtaining one or more images from a source initially external to a video game system;
processing the one or more images to obtain one or more inputs;
identifying a human face in the one or more images, the one or more inputs being obtained at least in part by recognizing facial structure in the face;
and providing the one or more inputs to a gameplay engine to alter an output of the gameplay engine, wherein the gameplay engine comprises a terrain generator and the output of the gameplay engine comprises a level geometry based at least in part upon the one or more inputs provided to the gameplay engine.
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Abstract
Systems and methods for using images to generate gameplay content are disclosed herein. Specifically, for example, one aspect of the present disclosure involves a method for altering a virtual world generated by a video game system. The method includes obtaining one or more images from sources external to the video game system and processing the one or more images to obtain one or more inputs. The one or more inputs are provided to a gameplay engine to alter an output of the gameplay engine.
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Citations
16 Claims
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1. A method for altering a virtual world generated by a video game system comprising:
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obtaining one or more images from a source initially external to a video game system; processing the one or more images to obtain one or more inputs; identifying a human face in the one or more images, the one or more inputs being obtained at least in part by recognizing facial structure in the face; and providing the one or more inputs to a gameplay engine to alter an output of the gameplay engine, wherein the gameplay engine comprises a terrain generator and the output of the gameplay engine comprises a level geometry based at least in part upon the one or more inputs provided to the gameplay engine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A video game system for operating a video game, the system comprising:
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at least one processor; a memory coupled to the processor, the memory configured to store a digital image obtained by the video game system; a video game content source in communication with the processor, the video game content source comprising a video game application, the processor being configured to execute the video game application to generate gameplay content based on data extracted from the digital image, wherein extracting the data comprises at least in part a identifying a human face in the one or more images, ii) recognizing facial structure in the face, and iii) extracting data from the identified face, and wherein the data extracted from the digital image is used as seed input for a terrain generator which generates the gameplay content in the form of a level geometry; and an output device coupled to the processor and configured to present the gameplay content to a player. - View Dependent Claims (13, 14, 15, 16)
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Specification