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Systems and methods for using images to generate gameplay content

  • US 8,419,534 B2
  • Filed: 09/30/2009
  • Issued: 04/16/2013
  • Est. Priority Date: 09/30/2009
  • Status: Active Grant
First Claim
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1. A method for altering a virtual world generated by a video game system comprising:

  • obtaining one or more images from a source initially external to a video game system;

    processing the one or more images to obtain one or more inputs;

    identifying a human face in the one or more images, the one or more inputs being obtained at least in part by recognizing facial structure in the face;

    and providing the one or more inputs to a gameplay engine to alter an output of the gameplay engine, wherein the gameplay engine comprises a terrain generator and the output of the gameplay engine comprises a level geometry based at least in part upon the one or more inputs provided to the gameplay engine.

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