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System and method of streaming 3-D wireframe animations

  • US 8,421,804 B2
  • Filed: 02/16/2005
  • Issued: 04/16/2013
  • Est. Priority Date: 02/16/2005
  • Status: Active Grant
First Claim
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1. A method comprising:

  • computing, via a processor, visual smoothness values for each node in a wireframe mesh, each node comprising an indexed set of vertices in the wireframe mesh;

    partitioning the indexed set of vertices to produce a partitioned mesh having more nodes than the wireframe mesh;

    computing a visual smoothness for each node in the partitioned mesh;

    layering data describing the wireframe mesh into a plurality of layers by ordering nodes into a respective layer according to whether the nodes have a similar visual smoothness; and

    allocating first nodes associated with visible parts of the wireframe mesh to a first layer of the plurality of layers and allocating second nodes associated with non-visible parts to a second layer of the plurality of layers, wherein the second layer is only transmitted to a decoder where a user at the decoder is able to rotate the wireframe mesh to view the nodes associated with the non-visible parts, wherein average visual smoothness values associated with each of the plurality of layers reflect a respective layer'"'"'s importance in the animation sequence;

    applying different parameters n, FR, Sp, and FBOP to a channel bitrate algorithm that applies to a block-of-packets structure for each layer of the plurality of layers, the channel bitrate algorithm comprising;


    R=(N*FR*Sp)/FBOP wherein R is a bitrate, n is a number of lines, and Sp is a number of columns in the block-of-packets structure, FR is a sequence frame rate, and FBOP is a number of data frames in the block-of-packets structure for a respective layer; and

    applying unequal error protection to each respective layer of the plurality of layers according to a result of the channel bitrate algorithm.

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