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Remote gaming eligibility system and method using RFID tags

  • US 8,425,314 B2
  • Filed: 08/09/2011
  • Issued: 04/23/2013
  • Est. Priority Date: 07/22/2004
  • Status: Active Grant
First Claim
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1. A player verification system comprising:

  • a player tracking subsystem, said player tracking subsystem comprising a wireless transceiver;

    at least one communication object configured to be securely worn by a player, and comprising an RFID tag;

    a computer, in communication with the player tracking subsystem, the computer having a player verification program; and

    a database in communication with the computer;

    wherein;

    the communication object comprises an object selected from the group comprising a necklace, a collar, a wrist bracelet, a wristwatch, a belt, and an ankle bracelet and is configured to;

    transmit, responsive to receiving a signal from the wireless transceiver, first information regarding the player to the wireless transceiver via the RFID tag;

    detect an attempted removal or tampering effort, and transmit a signal responsive to detecting said attempted removal or tampering effort;

    permit the player to readily remove the communication object, said removal resulting in the RFID tag sending a signal responsive to detection of an attempted removal; and

    permit multiple reuse, within the player verification system, by at least one of the player and one or more different users;

    the database contains data needed to verify whether the first information is acceptable; and

    the player verification program is configured to verify whether the first information is acceptable, and to deny presentation of a gaming event when the player verification program determines that the first information is unacceptable or when the communication object has sent a signal responsive to detection of an attempted removal or tampering effort.

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