Human movement measurement system
DCFirst Claim
Patent Images
1. A system for a user to play a video game, comprising:
- a first hand-held communication device comprising;
a transmitter for transmitting signals;
a receiver for receiving signals;
an output device;
a motion detector; and
a user input device resident on the first hand-held communication device; and
a processing system, remote from the first hand-held communication device, adapted to wirelessly receive the signals transmitted by the transmitter, to determine motion information for the first hand-held communication device, and to send data signals to the first hand-held device to provide feedback data to the user, wherein the output device responds to the feedback data;
wherein the motion information of the first hand-held communication device affects movement of at least one object in a computer generated virtual environment; and
wherein the first hand-held communication device is adapted to receive and process the data signals and generate sensory stimuli for the user based on the data signals and delivered through the output device.
2 Assignments
Litigations
1 Petition
Accused Products
Abstract
A system for use in playing a video game, the system acting to measure the movement, motion, acceleration, orientation, and/or position of transponders while being guided by interactive and sensory feedback. A bidirectional communication link to a processing system supporting the video game provides functional movement assessment.
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Citations
107 Claims
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1. A system for a user to play a video game, comprising:
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a first hand-held communication device comprising; a transmitter for transmitting signals; a receiver for receiving signals; an output device; a motion detector; and a user input device resident on the first hand-held communication device; and a processing system, remote from the first hand-held communication device, adapted to wirelessly receive the signals transmitted by the transmitter, to determine motion information for the first hand-held communication device, and to send data signals to the first hand-held device to provide feedback data to the user, wherein the output device responds to the feedback data; wherein the motion information of the first hand-held communication device affects movement of at least one object in a computer generated virtual environment; and wherein the first hand-held communication device is adapted to receive and process the data signals and generate sensory stimuli for the user based on the data signals and delivered through the output device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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32. A system for a user to play a video game, comprising:
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a first hand-held communication device comprising; a transmitter for transmitting signals; a receiver for receiving signals; an output device; and a user input device; a processing system, remote from the first hand-held communication device for wirelessly receiving the signals transmitted by the transmitter, determining orientation information for first hand-held communication device; and a second hand-held communication device, in wireless communication with the processing system said second hand-held communication device, comprising a transmitter for transmitting signals; wherein the processing system is adapted to process orientation information of the second hand-held communication device and send feedback data to the user based on the orientation information of the first and second hand-held communication devices; wherein the first hand-held communication device is adapted to receive and process the feedback data and generate sensory stimuli for the user based on the received data and delivered through the output device; and wherein the orientation information of the first and second hand-held communication devices is used to control a graphical object on a display screen. - View Dependent Claims (33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48)
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49. A system for a user to play a video game, comprising:
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a first hand-held communication device comprising; a transmitter for transmitting signals; a receiver for receiving signals; an output device; and a user input device; and a processing system, remote from the first hand-held communication device, adapted to wirelessly receive the signals transmitted by the transmitter, to process movement information in one dimension for the first hand-held communication device and to transmit control or feedback data signals to the first hand-held communication device; wherein the movement information in one dimension of the first hand-held communication device affects the movement of at least one object in a computer generated virtual environment; wherein the first hand-held communication device is adapted to receive and process the data signals and generate sensory stimuli for the user based on the data signals and delivered through the output device.
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50. A system for a user to play a video game, comprising:
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a first hand-held communication device comprising; a transmitter for transmitting signals; a receiver for receiving signals; a user input device; and an output device; a second hand-held communication device, the second hand-held communication device comprising a transmitter for transmitting signals; and a processing system, remote from the first hand-held communication device, adapted to wirelessly receive the signals transmitted by the transmitters of the respective communication devices, to process motion information for each of the respective communication devices, and to send data signals to the receiver to provide feedback data to the user, wherein the output device responds to the feedback data; wherein the first hand-held communication device is adapted to receive and process the data signals and generate sensory stimuli for the user based on the data signals and delivered through the output device; wherein the motion information of the first and second hand-held devices are used to control a graphical object on a display screen; and wherein the system is interactive and responds to verbal command input from the user. - View Dependent Claims (51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62)
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63. A system for a user to play a video game, comprising:
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a first hand-held communication device comprising; a transmitter for transmitting signals; a receiver for receiving signals; an accelerometer; an output device, and a user input device; a second hand-held communication device adapted to electrically communicate with the first communication device, and adapted for being attached to, in contact with, or held by the user; and a processing system, remote from the first hand-held communication device, adapted to wirelessly receive the signals transmitted by the transmitter of the first hand-held communication device, to process acceleration information for each of the respective communication devices, and to send data signals to the receiver to provide feedback data to the user, wherein the output device responds to the feedback data; wherein the first hand-held communication device is adapted to receive and process the data signals and generate sensory stimuli for the user based on the data signals, the sensory stimuli delivered through the output device. - View Dependent Claims (64, 65, 66, 67, 68, 69, 70, 71)
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72. A system for a user to play a video game, comprising:
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a first hand-held communication device comprising; a transmitter for transmitting signals; a receiver for receiving signals; a user input device and an output device; a second hand-held communication device adapted to electrically communicate with the first communication device, and adapted for being attached to, in contact with, or held by the user, the second hand-held communication device comprising a transmitter for transmitting signals; and a processing system, remote from the first hand-held communication device, adapted to wirelessly receive the signals transmitted by the transmitter of the first hand-held communication device, and to send data signals to the receiver to provide feedback data to the user, wherein the output device responds to the feedback data; wherein the first hand-held communication device receives and processes the data signals and generates sensory stimuli for the user based on the data signals and delivered through the output device; wherein the user input device adapted for communication with the processing system through the transmitter; and wherein the user input device is adapted to provide configuration data to the system. - View Dependent Claims (73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84)
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85. A system for a user to play a video game, comprising:
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a first hand-held communication device comprising; a transmitter for transmitting signals; a receiver for receiving signals; an output device; and a user input device; and a processing system, remote from the first hand-held communication device, adapted to wirelessly receive the signals transmitted by the transmitter, to process motion information in one dimension for the first hand-held communication device and to transmit control or feedback data signals to the first hand-held communication device; wherein the motion information in one dimension of the first hand-held communication device affects the motion of at least one object in a computer generated virtual environment; wherein the first hand-held communication device is adapted to receive and process the data signals and generate sensory stimuli for the user based on the data signals and delivered through the output device. - View Dependent Claims (86, 87, 88)
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89. A system for a user to play a video game, comprising:
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a first hand-held communication device comprising; a transmitter for transmitting signals; a receiver for receiving signals; an output device; and a user input device; and a processing system, remote from the first hand-held communication device, adapted to wirelessly receive the signals transmitted by the transmitter, to process position information in one dimension for the first hand-held communication device and to transmit control or feedback data signals to the first hand-held communication device; wherein the position information in one dimension of the first hand-held communication device affects the position of at least one object in a computer generated virtual environment; wherein the first hand-held communication device is adapted to receive and process the data signals and generate sensory stimuli for the user based on the data signals and delivered through the output device. - View Dependent Claims (90, 91, 92, 93)
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94. A system for a user to play a video game, comprising:
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a first hand-held communication device comprising; a transmitter for transmitting signals; a receiver for receiving signals; an output device; a motion detector; and a user input device resident on the first hand-held communication device; and a processing system, remote from the first hand-held communication device, adapted to wirelessly receive the signals transmitted by the transmitter and adapted to determine motion information for the first hand-held communication device, and wherein the first hand-held communication device is adapted to generate sensory stimuli delivered through the output device. - View Dependent Claims (95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107)
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Specification