Skill based games of chance
First Claim
1. A method for implementing a virtual card game within a gaming machine, comprising:
- receiving a bet from a player;
determining a shot count based on the bet;
randomly selecting a card to enter gameplay;
displaying the card on a display of the gaming machine, the display of the card comprising moving the card along a path on the display for a limited period of time during which the player can attempt to select the card, such that after the expiration of the time period the card cannot be selected by the player;
receiving a shot input at the gaming machine during the limited time period, the shot input comprising a shot location on the display, the shot input occurring responsive to the player pointing a pointing device at the shot location on the display and activating a game trigger on the pointing device;
responsive to the shot location matching a current location of the card on the display, adding the card to a player hand; and
reducing the player shot count.
9 Assignments
0 Petitions
Accused Products
Abstract
Described are casino games that incorporate a player'"'"'s physical dexterity into gameplay, thus adding a physical skill component to a game, beyond any mental skill components the underlying games already posses. Similarly to the manner in which a player'"'"'s knowledge of a game'"'"'s rules and strategies allows the player to increase their chance of winning traditional casino games, the dexterity, or skill based games allow the player to increase their chance of winning by performing game-oriented physical tasks. Examples of games with this feature are a poker game where a player shoots a game gun at a display device to add cards to their hand in hopes of forming a winning hand, and a three dimensional mahjong game where a player rotates a tile structure to find and removing matching tiles in order to increase their score.
23 Citations
22 Claims
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1. A method for implementing a virtual card game within a gaming machine, comprising:
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receiving a bet from a player; determining a shot count based on the bet; randomly selecting a card to enter gameplay; displaying the card on a display of the gaming machine, the display of the card comprising moving the card along a path on the display for a limited period of time during which the player can attempt to select the card, such that after the expiration of the time period the card cannot be selected by the player; receiving a shot input at the gaming machine during the limited time period, the shot input comprising a shot location on the display, the shot input occurring responsive to the player pointing a pointing device at the shot location on the display and activating a game trigger on the pointing device; responsive to the shot location matching a current location of the card on the display, adding the card to a player hand; and reducing the player shot count. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method for implementing a virtual tile game within a gaming machine, comprising:
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receiving a bet from a player; selecting a plurality of bonus tiles to enter gameplay, each of the bonus tiles having a bonus symbol on at least one face; constructing a tile structure comprising a plurality of tiles, each tile having a symbol on at least one face, the tile structure including the bonus tiles; displaying the tile structure on a display of the gaming machine and beginning gameplay by decrementing a game time over time; rotating the displayed tile structure in one or more dimensions based on a received rotation input; receiving a first and second tile selection at the gaming machine; determining that the first and second tile selections are valid; responsive to a first symbol of the first tile and a second symbol of the second tile matching, removing the first and second tiles from the tile structure; and increasing a player credit total if the removed tiles are bonus tiles. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A gaming machine configured to implement a virtual card game, comprising:
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a processor configured to execute programming instructions; and a non-transitory computer-readable storage medium storing the programming instructions, the programming instructions configured to; receive a bet from a player; determine a shot count based on the bet; randomly select a card to enter gameplay; display the card on a display of the gaming machine, the display of the card comprising moving the card along a path on the display for a limited period of time during which the player can attempt to select the card, such that after the expiration of the time period the card cannot be selected by the player; receive a shot input at the gaming machine during the limited time period, the shot input comprising a shot location on the display, the shot input occurring responsive to the player pointing a pointing device at the shot location on the display and activating a game trigger on the pointing device; responsive to the shot location matching a current location of the card on the display, add the card to a player hand; and reduce the player shot count.
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22. A gaming machine configured to implement a virtual tile game, comprising:
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a processor configured to execute programming instructions; and a non-transitory computer-readable storage medium storing the programming instructions, the programming instructions configured to; receive a bet from a player; select a plurality of bonus tiles to enter gameplay, each of the bonus tiles having a bonus symbol on at least one face; construct a tile structure comprising a plurality of tiles, each tile having a symbol on at least one face, the tile structure including the bonus tiles; display the tile structure on a display of the gaming machine and beginning gameplay by decrementing a game time over time; rotate the displayed tile structure in one or more dimensions based on a received rotation input; receive a first and second tile selection at the gaming machine; determine that the first and second tile selections are valid; responsive to a first symbol of the first tile and a second symbol of the second tile matching, remove the first and second tiles from the tile structure; and increase a player credit total if the removed tiles are bonus tiles.
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Specification