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Gaming system and method providing multi-dimensional symbol wagering game

  • US 8,430,737 B2
  • Filed: 07/21/2011
  • Issued: 04/30/2013
  • Est. Priority Date: 07/21/2011
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one display device;

    at least one input device;

    at least one processor; and

    at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to, for a play of a wagering game;

    (a) receive, from a player;

    (i) a selection of at least one of a plurality of paylines, each of the paylines being associated with a different plurality of a plurality of symbol display positions;

    (ii) at least one wager associated with the player selected paylines; and

    (iii) a selection of a designated quantity of a plurality of different symbols in a selection order;

    (b) for each of the symbol display positions, randomly generate and display one of the plurality of different symbols at said symbol display position;

    (c) for each of the player selected paylines, if each of at least a designated quantity of the symbol display positions associated with said player selected payline displays any one of the player selected symbols, the designated quantity being at least one;

    (i) determine a display order of the symbols generated and displayed at the symbol display positions associated with said player selected payline, and(ii) determine any awards associated with said player selected payline based on;

    (A) a quantity of the symbol display positions associated with said player selected payline that display the player selected symbols, and(B) a comparison of the selection order with the display order, wherein a first award determined when the selection order does not match the display order is different than a second award determined when the selection order matches the display order;

    (d) if at least one award is determined;

    (i) remove at least one displayed symbol associated with the at least one determined award,(ii) reposition at least one of the displayed symbols to another one of the symbol display positions to create at least one empty symbol display position,(iii) generate and display one of the plurality of different symbols at each of the at least one empty symbol display position, and(iv) repeat (c) to (d); and

    (e) provide any determined awards to the player.

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