Gaming system having multiple gaming machines which provide bonus awards
First Claim
Patent Images
1. A gaming system comprising:
- a plurality of gaming machines; and
a controller configured to communicate with said gaming machines, wherein the controller is programmed to determine if a bonus event will occur, and if the controller determines that the bonus event will occur, said controller is programmed to;
(a) identify a plurality of players at said gaming machines;
(b) determine which of the identified players were in an active state during a bonus event qualification period for said bonus event;
(c) select a first of the identified players in the active state;
(d) send a signal to the gaming machine of the first selected player to cause said gaming machine to display and provide a primary bonus award to the first selected player;
(e) determine a quantity of said identified players in the active state to provide secondary bonus awards, said determination being based, at least in part, on a total number of the identified players in the active state to divided by a predetermined number, said determined quantity being greater than one and said determined quantity being less than the total number of the identified players in the active state;
(f) for each of said determined quantity, select one of the identified players in the active state; and
(g) send a signal to the gaming machine of each identified player to cause said gaming machine to display and provide a secondary bonus award to the selected player.
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Accused Products
Abstract
A gaming system including a central server linked to a plurality of gaming machines and a plurality of bonus awards. The central server monitors wagers on the gaming machines. Based at least in part on the wagers the central server determines when bonus events will occur and which gaming machine(s) will provide the bonus awards. In one embodiment, the central server determines which gaming machine will provide a primary bonus award and any secondary bonus awards, wherein at least one gaming machine may be provided a plurality of bonus awards.
753 Citations
16 Claims
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1. A gaming system comprising:
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a plurality of gaming machines; and a controller configured to communicate with said gaming machines, wherein the controller is programmed to determine if a bonus event will occur, and if the controller determines that the bonus event will occur, said controller is programmed to; (a) identify a plurality of players at said gaming machines; (b) determine which of the identified players were in an active state during a bonus event qualification period for said bonus event; (c) select a first of the identified players in the active state; (d) send a signal to the gaming machine of the first selected player to cause said gaming machine to display and provide a primary bonus award to the first selected player; (e) determine a quantity of said identified players in the active state to provide secondary bonus awards, said determination being based, at least in part, on a total number of the identified players in the active state to divided by a predetermined number, said determined quantity being greater than one and said determined quantity being less than the total number of the identified players in the active state; (f) for each of said determined quantity, select one of the identified players in the active state; and (g) send a signal to the gaming machine of each identified player to cause said gaming machine to display and provide a secondary bonus award to the selected player. - View Dependent Claims (2, 3)
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4. A gaming system comprising:
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a plurality of gaming machines; and a controller configured to communicate with said gaming machines, wherein the controller is programmed to determine if a bonus event will occur, and if the controller determines that the bonus event will occur, said controller is programmed to; (a) determine which of the gaming machines were in an active state during a bonus event qualification period for said bonus event; (b) select a first of the gaming machines in the active state; (c) send a signal to the selected gaming machine to cause said gaming machine to display and provide a primary bonus award; (d) determine a quantity of said gaming machines in the active state to provide secondary bonus awards, said determination being based, at least in part, on a total number of the gaming machines determined to be in the active state divided by a predetermined number, said determined quantity being greater than one and said determined quantity being less than the total number of the gaming machines determined to be in the active state; (e) for each of said determined quantity, select one of the gaming machines in the active state; and (f) send a signal to each of the selected gaming machines to cause said gaming machine to display and provide a secondary bonus award. - View Dependent Claims (5, 6)
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7. A method of operating a gaming system, said method comprising:
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(a) determining if a bonus event will occur, and (b) if the bonus event is determined to occur; (i) identifying a plurality of players at a plurality of gaming machines; (ii) determining which of the identified players were in an active state during a bonus event qualification period for said bonus event; (iii) selecting a first of the identified players in the active state; (iv) sending a signal to the gaming machine of the first selected player to cause said gaming machine to display and provide a primary bonus award to the first selected player; (v) determining a quantity of said identified players in the active state to provide secondary bonus awards, said determination being based, at least in part, on a total number of the identified players in the active state to divided by a predetermined number, said determined quantity being greater than one and said determined quantity being less than the total number of the identified players in the active state; (vi) for each of said determined quantity, selecting one of the identified players in the active state; and (vii) sending a signal to the gaming machine of each identified player to cause said gaming machine to display and provide a secondary bonus award to the selected player. - View Dependent Claims (8, 9, 10, 11)
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12. A method of operating a gaming system, said method comprising:
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(a) determining if a bonus event will occur, and (b) if the bonus event is determined to occur; (i) determining which of a plurality of gaming machines were in an active state during a bonus event qualification period for said bonus event; (ii) selecting a first of the gaming machines in the active state; (iii) sending a signal to the selected gaming machine to cause said gaming machine to display and provide a primary bonus award; (iv) determining a quantity of said gaming machines in the active state to provide secondary bonus awards, said determination being based, at least in part, on a total number of the gaming machines determined to be in the active state divided by a predetermined number, said determined quantity being greater than one and said determined quantity being less than the total number of the gaming machines determined to be in the active state; (v) for each of said determined quantity, selecting one of the gaming machines in the active state; and (vi) sending a signal to each of the selected gaming machines to cause said gaming machine to display and provide a secondary bonus award. - View Dependent Claims (13, 14, 15, 16)
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Specification