Communication device
First Claim
Patent Images
1. A video game device, which is a device operable to implement video game and voice communication, comprising:
- an input device;
a display;
a game vibrator;
a three-dimensional game space generator, wherein a three-dimensional game space which is a computer-generated three-dimensional space is produced;
a game object locator, wherein multiple game objects are located in said three-dimensional game space, wherein said multiple game objects include a user controlled game object which is a three-dimensional game object controlled by the user and a certain two-dimensional area which is a computer-controlled two-dimensional game object; and
a game object entering detector, wherein whether said user controlled game object moving in said three-dimensional game space is located within said certain two-dimensional area located in said three-dimensional game space is identified from the locations of said user controlled game object and said certain two-dimensional area in said three-dimensional game space;
wherein said game vibrator is activated when said user controlled game object is identified to be located within said certain two-dimensional area;
wherein when an incoming call is detected, said game vibrator is activated and generates a specific pattern of vibration; and
wherein said multiple game objects are the digital data transferred from a host computer in a wireless fashion.
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Accused Products
Abstract
The video game device comprising a game vibrator, a three-dimensional game space generator, a game object locator, and a game object entering detector, wherein multiple game objects are located in a three-dimensional game space, wherein the game vibrator is activated when the user controlled game object is identified to be located within a certain two-dimensional area, wherein when an incoming call is detected, the game vibrator is activated and generates a specific pattern of vibration, and wherein the multiple game objects are the digital data transferred from a host computer in a wireless fashion.
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Citations
18 Claims
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1. A video game device, which is a device operable to implement video game and voice communication, comprising:
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an input device; a display; a game vibrator; a three-dimensional game space generator, wherein a three-dimensional game space which is a computer-generated three-dimensional space is produced; a game object locator, wherein multiple game objects are located in said three-dimensional game space, wherein said multiple game objects include a user controlled game object which is a three-dimensional game object controlled by the user and a certain two-dimensional area which is a computer-controlled two-dimensional game object; and a game object entering detector, wherein whether said user controlled game object moving in said three-dimensional game space is located within said certain two-dimensional area located in said three-dimensional game space is identified from the locations of said user controlled game object and said certain two-dimensional area in said three-dimensional game space; wherein said game vibrator is activated when said user controlled game object is identified to be located within said certain two-dimensional area; wherein when an incoming call is detected, said game vibrator is activated and generates a specific pattern of vibration; and wherein said multiple game objects are the digital data transferred from a host computer in a wireless fashion. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A system comprising:
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a video game device, which is a device operable to implement video game and voice communication, comprising an input device, a display, and a game vibrator; a three-dimensional game space generator, wherein a three-dimensional game space which is a computer-generated three-dimensional space is produced; a game object locator, wherein multiple game objects are located in said three-dimensional game space, wherein said multiple game objects include a user controlled game object which is a three-dimensional game object controlled by the user and a certain two-dimensional area which is a computer-controlled two-dimensional game object; and a game object entering detector, wherein whether said user controlled game object moving in said three-dimensional game space is located within said certain two-dimensional area located in said three-dimensional game space is identified from the locations of said user controlled game object and said certain two-dimensional area in said three-dimensional game space; wherein said game vibrator is activated when said user controlled game object is identified to be located within said certain two-dimensional area; wherein when an incoming call is detected, said game vibrator is activated and generates a specific pattern of vibration; and wherein said multiple game objects are the digital data transferred from a host computer in a wireless fashion. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A method for a video game device, which is a device operable to implement video game and voice communication, comprising an input device, a display, and a game vibrator, said method comprising:
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a three-dimensional game space generating step, wherein a three-dimensional game space which is a computer-generated three-dimensional space is produced; a game object locating step, wherein multiple game objects are located in said three-dimensional game space, wherein said multiple game objects include a user controlled game object which is a three-dimensional game object controlled by the user and a certain two-dimensional area which is a computer-controlled two-dimensional game object; and a game object enter detecting step, wherein whether said user controlled game object moving in said three-dimensional game space is located within said certain two-dimensional area located in said three-dimensional game space is identified from the locations of said user controlled game object and said certain two-dimensional area in said three-dimensional game space; wherein said game vibrator is activated when said user controlled game object is identified to be located within said certain two-dimensional area; wherein when an incoming call is detected, said game vibrator is activated and generates a specific pattern of vibration; and wherein said multiple game objects are the digital data transferred from a host computer in a wireless fashion. - View Dependent Claims (14, 15, 16, 17, 18)
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Specification