Systems and methods for reinstating a player within a rhythm-action game
First Claim
1. A method for reinstating an avatar within a rhythm action game on a game console, the method comprising:
- changing a status of the avatar from an active play status to an inactive play status based on an accuracy level of a first musical performance received from a first input device at the game console during a song, the changing of the status of the avatar being based on a determination that the accuracy level is below a first predetermined threshold;
progressively reducing a group performance level during a period of time in which the avatar is in the inactive play status;
determining that an accuracy value associated with a second musical performance received from a second input device during the song exceeds a second predetermined threshold;
detecting an action from the second input device to reinstate the avatar which is in the inactive play state; and
reinstating the avatar to the active play status based on i) the accuracy value exceeding the second predetermined threshold and ii) the detected action associated with the second input device.
3 Assignments
0 Petitions
Accused Products
Abstract
Band members use their own performance during a song to reinstate a band member who has failed during the course of the song. Once a band member has failed, options are given to other members of the band who have achieved a predetermined bonus or performance level to save the fallen band member. Once saved, the failed member returns to normal play of the song. In this manner, failure still has the consequence of removing a player from a song at least temporarily, and perhaps permanently if bandmates are unable or unwilling to save the fallen member. However, by providing the option of reinstatement, band members can prevent their friends from long stretches of inactivity following a failure. This may have the added benefit of encouraging band members to perform strongly in order to be able to save their friends.
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Citations
16 Claims
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1. A method for reinstating an avatar within a rhythm action game on a game console, the method comprising:
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changing a status of the avatar from an active play status to an inactive play status based on an accuracy level of a first musical performance received from a first input device at the game console during a song, the changing of the status of the avatar being based on a determination that the accuracy level is below a first predetermined threshold; progressively reducing a group performance level during a period of time in which the avatar is in the inactive play status; determining that an accuracy value associated with a second musical performance received from a second input device during the song exceeds a second predetermined threshold; detecting an action from the second input device to reinstate the avatar which is in the inactive play state; and reinstating the avatar to the active play status based on i) the accuracy value exceeding the second predetermined threshold and ii) the detected action associated with the second input device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A non-transitory computer readable media comprising executable code for reinstating an avatar within a rhythm action game, the computer readable media having:
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executable code for changing a status of the avatar from an active play status to an inactive play status based on an accuracy level of a first musical performance received from a first input device at a game console during a song, the changing of the status of the avatar being based on a determination that the accuracy level is below a first predetermined threshold; executable code for progressively reducing a group performance level during a period of time in which the avatar is associated with the inactive play status; executable code for determining that an accuracy value associated with a second musical performance received from a second input device during the song exceeds a second predetermined threshold; executable code for detecting an action from the second input device to reinstate the avatar which is in the inactive play state; and executable code for reinstating the avatar to the active play status based on i) the accuracy value exceeding the second predetermined threshold and ii) the detected action associated with the second input device. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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Specification