Method and apparatus for distributing virtual goods over the internet
First Claim
Patent Images
1. A system, comprising:
- a website that a plurality of different users access via the public Internet;
a virtual world that is accessed via the website, the virtual world allowing the different users to interact with each other via respective avatars;
a client application residing on a host that one of the users uses to interact with the website on the Internet, the client application automatically monitoring the user'"'"'s interactions;
a server in communication with the client application that is remote from the website both physically and with respect to Internet addresses,wherein the client application further automatically communicates certain of the monitored user interactions to the server, andwherein the server includes a distribution manager that determines whether to automatically distribute one or more virtual collectibles to the one user based on the communicated certain user interaction, andwherein the virtual collectible comprises one or more of a static image, a moving image, a sound and a function; and
a list of rules that the distribution manager uses to lookup the communicated certain user interaction,wherein the server further comprises a user communications manager that allows the one user to communicate with a group of other users, the group being determined based on the communicated certain user interaction, andwherein the client application uses a multimedia player on the host to render the virtual collectible for perception by the user, and further to render digital content corresponding to the group of users and communications among the group of users, based on the communications between the client application and the server, andwherein the digital content for each of the users includes an image representing a virtual identity, and wherein the client application further allows the user to reposition the image within a virtual space hosted by the server and rendered by the client application based on the communications between the client application and the server.
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Accused Products
Abstract
A Virtual Collectible Distribution Network generates and distributes Virtual Collectible objects, each potentially possessing unique properties, over a computer network such as the Internet, to a group of users. The Distribution Network utilizes a client-server system. The client software can be standalone or embedded in another application, such as a web browser or game. In one scenario, the client software observes certain behaviors of the user, and communicates such behavior to the server, which process is transparent to the user. The server, based on the communications from the client, predefined algorithm, and other factors, may decide to award the user with a Virtual Collectible.
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Citations
10 Claims
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1. A system, comprising:
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a website that a plurality of different users access via the public Internet; a virtual world that is accessed via the website, the virtual world allowing the different users to interact with each other via respective avatars; a client application residing on a host that one of the users uses to interact with the website on the Internet, the client application automatically monitoring the user'"'"'s interactions; a server in communication with the client application that is remote from the website both physically and with respect to Internet addresses, wherein the client application further automatically communicates certain of the monitored user interactions to the server, and wherein the server includes a distribution manager that determines whether to automatically distribute one or more virtual collectibles to the one user based on the communicated certain user interaction, and wherein the virtual collectible comprises one or more of a static image, a moving image, a sound and a function; and a list of rules that the distribution manager uses to lookup the communicated certain user interaction, wherein the server further comprises a user communications manager that allows the one user to communicate with a group of other users, the group being determined based on the communicated certain user interaction, and wherein the client application uses a multimedia player on the host to render the virtual collectible for perception by the user, and further to render digital content corresponding to the group of users and communications among the group of users, based on the communications between the client application and the server, and wherein the digital content for each of the users includes an image representing a virtual identity, and wherein the client application further allows the user to reposition the image within a virtual space hosted by the server and rendered by the client application based on the communications between the client application and the server. - View Dependent Claims (2, 3, 4, 5, 6, 9)
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7. A method, comprising:
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providing a website that a plurality of different users access via the public Internet; providing a virtual world that can be accessed via the website, the virtual world allowing the different users to interact with each other via respective avatars; automatically monitoring, using a client application residing on a host that one of the users uses to interact with websites on the Internet, the user'"'"'s interactions; providing a server that is separate from the website both physically and with respect to Internet addresses; automatically communicating, from the client application to the server, certain of the monitored user interactions; determining, at the server, whether to automatically distribute one or more virtual collectibles to the user based on the communicated certain user interaction; maintaining a list of rules for distributing virtual collectibles based on a plurality of predetermined user interactions, wherein the determining step includes comparing the communicated certain user action to the plurality of predetermined user interactions in the list of rules; allowing the one user to communicate with a group of other users; determining the group based on the communicated certain user interaction; rendering by the client application, using a multimedia player on the host, the virtual collectible for perception by the one user; further rendering, by the client application, digital content corresponding to the group of users and communications among the group of users, based on the communications between the client application and the server, wherein the digital content for each of the users includes an image representing a virtual identity, and wherein the method further includes; hosting, by the server, a virtual space for the group of users; allowing, by the client application, the user to reposition the image within the virtual space; and rendering, by the client application, the virtual space and the repositioned image based on the communications between the client application and the server. - View Dependent Claims (8, 10)
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Specification