Gaming system, gaming device, and gaming method for shifting symbols from a staging area to a symbol matrix
First Claim
1. A gaming device comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) display a symbol matrix, said symbol matrix including a plurality of symbol positions;
(b) for each symbol position of the symbol matrix, display a randomly, generated one of a plurality of different symbols from a symbol pool;
(c) display a plurality of symbol staging areas adjacent to the symbol matrix;
(d) for each of the symbol staging areas, display at least one randomly generated supplemental symbol;
(e) provide a first award based on any winning symbol combination displayed in the symbol matrix;
(f) determine if a triggering event occurs; and
(g) if the triggering event occurs;
(i) display an indication of one of the symbol staging areas,(ii) remove at least one symbol from the symbol matrix, resulting in at least one empty symbol position,(iii) for each empty symbol position of the symbol matrix, shift one of the supplemental symbols from the indicated symbol staging area into said symbol matrix to fill said empty symbol position, and(iv) after such shifting, provide a second award for any winning symbol combinations displayed in the symbol matrix.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming device displays a symbol matrix including a plurality of symbol positions and at least two symbol staging areas, each symbol staging area including at least one supplemental symbol potentially shiftable into the symbol matrix. The gaming device displays a symbol staging area indicator. For a play of a game, the gaming device generates a symbol in each symbol position of the symbol matrix. Upon an occurrence of a triggering condition, the gaming device indicates one of the symbol staging areas using the symbol staging area indicator and removes at least one symbol from at least one symbol position of the symbol matrix. The gaming device re-populates the empty symbol positions by shifting any appropriate symbols of the symbol matrix any appropriate empty symbol positions, and thereafter shifting at least one supplemental symbol from the indicated symbol staging area into at least one remaining empty symbol position.
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Citations
12 Claims
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1. A gaming device comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) display a symbol matrix, said symbol matrix including a plurality of symbol positions; (b) for each symbol position of the symbol matrix, display a randomly, generated one of a plurality of different symbols from a symbol pool; (c) display a plurality of symbol staging areas adjacent to the symbol matrix; (d) for each of the symbol staging areas, display at least one randomly generated supplemental symbol; (e) provide a first award based on any winning symbol combination displayed in the symbol matrix; (f) determine if a triggering event occurs; and (g) if the triggering event occurs; (i) display an indication of one of the symbol staging areas, (ii) remove at least one symbol from the symbol matrix, resulting in at least one empty symbol position, (iii) for each empty symbol position of the symbol matrix, shift one of the supplemental symbols from the indicated symbol staging area into said symbol matrix to fill said empty symbol position, and (iv) after such shifting, provide a second award for any winning symbol combinations displayed in the symbol matrix. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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Specification