Systems and methods for indicating input actions in a rhythm-action game
First Claim
1. A method executed by a game platform for a rhythm-action video game comprising:
- sending to a display a lane divided into a plurality of sub-lanes where at least three of the plurality of sub-lanes are each configured to include a sub-lane cue to indicate corresponding and distinct sub-lane input actions that are expected from a controller coupled to the game platform; and
sending to the display a spanning cue spanning across the at least a portion of three of the plurality of the sub-lanes, the spanning cue indicating an input action is to be performed by the controller that is different from the corresponding and distinct sub-lane input actions associated with the plurality of sub-lanes, wherein the spanning cue is larger than the sub-lane cue.
3 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum.
878 Citations
26 Claims
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1. A method executed by a game platform for a rhythm-action video game comprising:
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sending to a display a lane divided into a plurality of sub-lanes where at least three of the plurality of sub-lanes are each configured to include a sub-lane cue to indicate corresponding and distinct sub-lane input actions that are expected from a controller coupled to the game platform; and sending to the display a spanning cue spanning across the at least a portion of three of the plurality of the sub-lanes, the spanning cue indicating an input action is to be performed by the controller that is different from the corresponding and distinct sub-lane input actions associated with the plurality of sub-lanes, wherein the spanning cue is larger than the sub-lane cue. - View Dependent Claims (2, 3, 4, 5)
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6. A game platform comprising:
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a memory; and a processor in communication with the memory, the processor configured to; render to send to a display a lane divided into at least three sub-lanes and each sub-lane containing sub-lane cues indicating corresponding and distinct input actions that are expected from a controller coupled to the game platform; and render to send to a display a spanning cue spanning across at least a portion of the three sub-lanes that indicates a different input action is expected than the corresponding and distinct input actions associated with the sub-lane cues, wherein the spanning cue is larger than the sub-lane cues. - View Dependent Claims (7)
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8. A method executed by a game platform for a rhythm-action video game comprising:
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preparing to display on a display a lane divided into a plurality of sub-lanes where the plurality of sub-lanes includes a first sub-lane, a second sub-lane, and a third sub-lane, each sub-lane being configured to display cues relating to corresponding and distinct expected input actions; sending to the display a first cue in the first sub-lane, wherein the first cue indicates a first corresponding and distinct expected input action is to be performed by a controller coupled to the game platform; receiving at the game platform the first input action in response to the first sub-lane cue;
sending to the display a second cue in the second sub-lane, wherein the second cue indicates a second corresponding and distinct expected input action is to be performed by the controller that is different from the first corresponding and distinct expected input action; andsending to the display a third cue spanning across at least a portion of the first, second, and third sub-lane, the third cue indicating a third input action is to be performed by the controller that is different from the first and second corresponding and distinct expected input actions, wherein the third cue is larger than at least one of the first and second cue. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A non-transitory computer readable medium including instructions for implementing a rhythm-action video game that when executed performs the steps comprising:
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rendering to send to a display a lane divided into a plurality of sub-lanes where at least three of the plurality of sub-lanes are each configured to include a sub-lane cue to indicate corresponding and distinct sub-lane input actions that are expected from a controller; and rendering to send to the display a spanning cue spanning the at least a portion of three of the plurality of sub-lanes, the spanning cue indicating an input action is to be performed by the controller that is different from the corresponding and distinct sub-lane input actions associated with the plurality of sub-lanes, wherein he spanning cue is larger than the sub-lane cue. - View Dependent Claims (16, 17, 18, 19, 20)
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21. A method executed by a game platform for a rhythm-action video game comprising:
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rendering to send to a display a lane divided into a plurality of sub-lanes, wherein at least three of the plurality of sub-lanes are configured to include a sub-lane cue to indicate respective and distinct sub-lane input actions that are expected from a controller coupled to the game platform; and rendering to send to the display a cue spanning across at least a portion of the three of the plurality of sub-lanes, wherein the cue indicates a spanning input action is expected from the controller that is different from the respective and distinct sub-lane input actions associated with the plurality of sub-lanes, wherein the cue spanning across the at least a portion of the three of the plurality of sub-lanes is larger than the sub-lane cue. - View Dependent Claims (22, 23, 24, 25, 26)
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Specification