Gesture control of multimedia editing applications
First Claim
Patent Images
1. A method, comprising:
- at an electronic device with a display;
displaying a user interface associated with an application on the display;
detecting a first finger contact on the user interface;
detecting a modifier input that is distinct from the first finger contact,while detecting the modifier input, detecting movement of the first finger contact; and
,in response to detecting movement of the first finger contact;
zooming in on the user interface when the movement corresponds to a single circular clockwise stroke, wherein zooming in comprises resizing objects within a perimeter of the single circular clockwise stroke to fill the user interface; and
zooming out of the user interface when the movement corresponds to a circular counter-clockwise stroke.
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Accused Products
Abstract
A multimedia editing application includes a plurality of gestures that are used to control transport and playback, timing, editing, view management, and other functions of the application. The gestures have shapes or characteristics that are visually mnemonic of their associated functions or the objects on which the functions operate, but which themselves are not linguistic forms such as letters or numbers which are derived from the names of the associated functions. The visual mnemonics may connote the motion or shape of a part of the human body.
285 Citations
12 Claims
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1. A method, comprising:
at an electronic device with a display; displaying a user interface associated with an application on the display; detecting a first finger contact on the user interface; detecting a modifier input that is distinct from the first finger contact, while detecting the modifier input, detecting movement of the first finger contact; and
,in response to detecting movement of the first finger contact; zooming in on the user interface when the movement corresponds to a single circular clockwise stroke, wherein zooming in comprises resizing objects within a perimeter of the single circular clockwise stroke to fill the user interface; and zooming out of the user interface when the movement corresponds to a circular counter-clockwise stroke.
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2. A method, comprising:
at an electronic device with a display; displaying a user interface associated with an application on the display; detecting a first finger contact on the user interface; detecting a modifier input that is distinct from the first finger contact, while detecting the modifier input, detecting movement of the first finger contact; and
,in response to detecting movement of the first finger contact; zooming in on the user interface when the movement corresponds to a circular clockwise stroke; and zooming out of the user interface when the movement corresponds to a single circular counter-clockwise stroke, wherein zooming out comprises resizing objects within the user interface to fit within a perimeter of the single circular counter-clockwise stroke.
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3. A method, comprising:
at an electronic device with a display; displaying a user interface associated with an application on the display; detecting a first finger contact on the user interface; detecting a modifier input that is distinct from the first finger contact, while detecting the modifier input, detecting movement of the first finger contact; and
,in response to detecting movement of the first finger contact; zooming in on the user interface when the movement corresponds to a single circular clockwise stroke, wherein zooming in comprises centering the user interface at a center of the single circular clockwise stroke; and zooming out of the user interface when the movement corresponds to a circular counter-clockwise stroke.
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4. A method, comprising:
at an electronic device with a display; displaying a user interface associated with an application on the display; detecting a first finger contact on the user interface; detecting a modifier input that is distinct from the first finger contact, while detecting the modifier input, detecting movement of the first finger contact; and
,in response to detecting movement of the first finger contact; zooming in on the user interface when the movement corresponds to a circular clockwise stroke; and zooming out of the user interface when the movement corresponds to a single circular counter-clockwise stroke, wherein zooming out comprises centering the user interface at a center of the single circular counter-clockwise stroke.
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5. An electronic device, comprising:
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a display; one or more processors; memory; and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the programs including instructions for; displaying a user interface associated with an application on the display; detecting a first finger contact on the user interface; detecting a modifier input that is distinct from the first finger contact, while detecting the modifier input, detecting movement of the first finger contact; and
,in response to detecting movement of the first finger contact; zooming in on the user interface when the movement corresponds to a single circular clockwise stroke, wherein zooming in comprises resizing objects within a perimeter of the single circular clockwise stroke to fill the user interface; and zooming out of the user interface when the movement corresponds to a circular counter-clockwise stroke.
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6. An electronic device, comprising:
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a display; one or more processors; memory; and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the programs including instructions for; displaying a user interface associated with an application on the display; detecting a first finger contact on the user interface; detecting a modifier input that is distinct from the first finger contact, while detecting the modifier input, detecting movement of the first finger contact; and
,in response to detecting movement of the first finger contact; zooming in on the user interface when the movement corresponds to a circular clockwise stroke; and zooming out of the user interface when the movement corresponds to a single circular counter-clockwise stroke, wherein zooming out comprises resizing objects within the user interface to fit within a perimeter of the single circular counter-clockwise stroke.
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7. An electronic device, comprising:
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a display; one or more processors; memory; and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the programs including instructions for; displaying a user interface associated with an application on the display; detecting a first finger contact on the user interface; detecting a modifier input that is distinct from the first finger contact, while detecting the modifier input, detecting movement of the first finger contact; and
,in response to detecting movement of the first finger contact; zooming in on the user interface when the movement corresponds to a single circular clockwise stroke, wherein zooming in comprises centering the user interface at a center of the single circular clockwise stroke; and zooming out of the user interface when the movement corresponds to a circular counter-clockwise stroke.
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8. An electronic device, comprising:
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a display; one or more processors; memory; and one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the programs including instructions for; displaying a user interface associated with an application on the display; detecting a first finger contact on the user interface; detecting a modifier input that is distinct from the first finger contact, while detecting the modifier input, detecting movement of the first finger contact; and
,in response to detecting movement of the first finger contact; zooming in on the user interface when the movement corresponds to a circular clockwise stroke; and zooming out of the user interface when the movement corresponds to a single circular counter-clockwise stroke, wherein zooming out comprises centering the user interface at a center of the single circular counter-clockwise stroke.
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9. A non-transitory computer accessible memory storing one or more programs, the one or more programs comprising instructions, which when executed by an electronic device with a display, cause the electronic device to:
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display a user interface associated with an application on the display; detect a first finger contact on the user interface; detect a modifier input that is distinct from the first finger contact, while detecting the modifier input, detect movement of the first finger contact; and
,in response to detecting movement of the first finger contact; zoom in on the user interface when the movement corresponds to a single circular clockwise stroke, wherein zooming in comprises resizing objects within a perimeter of the single circular clockwise stroke to fill the user interface; and zoom out of the user interface when the movement corresponds to a circular counter-clockwise stroke.
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10. A non-transitory computer accessible memory storing one or more programs, the one or more programs comprising instructions, which when executed by an electronic device with a display, cause the electronic device to:
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display a user interface associated with an application on the display; detect a first finger contact on the user interface; detect a modifier input that is distinct from the first finger contact, while detecting the modifier input, detect movement of the first finger contact; and
,in response to detecting movement of the first finger contact; zoom in on the user interface when the movement corresponds to a circular clockwise stroke; and zoom out of the user interface when the movement corresponds to a single circular counter-clockwise stroke, wherein zooming out comprises resizing objects within the user interface to fit within a perimeter of the single circular counter-clockwise stroke.
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11. A non-transitory computer accessible memory storing one or more programs, the one or more programs comprising instructions, which when executed by an electronic device with a display, cause the electronic device to:
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display a user interface associated with an application on the display; detect a first finger contact on the user interface; detect a modifier input that is distinct from the first finger contact, while detecting the modifier input, detect movement of the first finger contact; and
,in response to detecting movement of the first finger contact; zoom in on the user interface when the movement corresponds to a single circular clockwise stroke, wherein zooming in comprises centering the user interface at a center of the single circular clockwise stroke; and zoom out of the user interface when the movement corresponds to a circular counter-clockwise stroke.
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12. A non-transitory computer accessible memory storing one or more programs, the one or more programs comprising instructions, which when executed by an electronic device with a display, cause the electronic device to:
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display a user interface associated with an application on the display; detect a first finger contact on the user interface; detect a modifier input that is distinct from the first finger contact, while detecting the modifier input, detect movement of the first finger contact; and
,in response to detecting movement of the first finger contact; zoom in on the user interface when the movement corresponds to a circular clockwise stroke; and zoom out of the user interface when the movement corresponds to a single circular counter-clockwise stroke, wherein zooming out comprises centering the user interface at a center of the single circular counter-clockwise stroke.
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Specification