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Gaming machine performing real-time 3D rendering of gaming events

  • US 8,454,428 B2
  • Filed: 09/08/2003
  • Issued: 06/04/2013
  • Est. Priority Date: 09/12/2002
  • Status: Active Grant
First Claim
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1. A method of operating a gaming system comprising:

  • storing simulation rule data and physical object data, the physical object data defining physical objects including a ball and a wheel having a plurality of pockets, the simulation rule data defining rules of a simulated world that affect the physical objects including how the ball interacts with the wheel, the simulation rule data and the physical object data being selected to yield a pre-selected desired outcome probability distribution of a plurality of possible simulated outcomes;

    accepting a wager to play a wagering game;

    based on the interaction of the physical object data and the simulation rule data, simulating actions of the physical ball and wheel objects within the simulated world to randomly select a simulated outcome of the ball landing in a pocket after the wheel is rotated from the plurality of possible simulated outcomes of the plurality of pockets according to the desired outcome probability distribution;

    graphically rendering the actions and the simulated outcome such that the desired outcome probability distribution is readily apparent and discernible to a player of the wagering game; and

    providing an award if the selected simulated outcome represents a winning condition.

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