Gaming machine performing real-time 3D rendering of gaming events
First Claim
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1. A method of operating a gaming system comprising:
- storing simulation rule data and physical object data, the physical object data defining physical objects including a ball and a wheel having a plurality of pockets, the simulation rule data defining rules of a simulated world that affect the physical objects including how the ball interacts with the wheel, the simulation rule data and the physical object data being selected to yield a pre-selected desired outcome probability distribution of a plurality of possible simulated outcomes;
accepting a wager to play a wagering game;
based on the interaction of the physical object data and the simulation rule data, simulating actions of the physical ball and wheel objects within the simulated world to randomly select a simulated outcome of the ball landing in a pocket after the wheel is rotated from the plurality of possible simulated outcomes of the plurality of pockets according to the desired outcome probability distribution;
graphically rendering the actions and the simulated outcome such that the desired outcome probability distribution is readily apparent and discernible to a player of the wagering game; and
providing an award if the selected simulated outcome represents a winning condition.
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Abstract
A gaming machine uses mathematical modeling and graphical displays to provide players with realistic depictions of gaming activities for wagering. Three-dimensional mathematical models are used to simulate real-world interactions of physical objects, with a display showing the player a visual representation of the game interactions. By providing the player with a realistic depiction of real-world gaming activities, a gaming machine according to the present invention involves the player in the wagered-upon activity to a greater extent than traditional gaming machines.
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Citations
22 Claims
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1. A method of operating a gaming system comprising:
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storing simulation rule data and physical object data, the physical object data defining physical objects including a ball and a wheel having a plurality of pockets, the simulation rule data defining rules of a simulated world that affect the physical objects including how the ball interacts with the wheel, the simulation rule data and the physical object data being selected to yield a pre-selected desired outcome probability distribution of a plurality of possible simulated outcomes; accepting a wager to play a wagering game; based on the interaction of the physical object data and the simulation rule data, simulating actions of the physical ball and wheel objects within the simulated world to randomly select a simulated outcome of the ball landing in a pocket after the wheel is rotated from the plurality of possible simulated outcomes of the plurality of pockets according to the desired outcome probability distribution; graphically rendering the actions and the simulated outcome such that the desired outcome probability distribution is readily apparent and discernible to a player of the wagering game; and providing an award if the selected simulated outcome represents a winning condition. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 21)
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11. A gaming system comprising:
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a memory for storing simulation rule data and physical object data, the physical object data defining physical objects including a ball and a wheel having a plurality of pockets, the simulation rule data defining rules of a simulated world that affect the physical objects including how the ball interacts with the wheel, the simulation rule data and the physical object data being selected to yield a pre-selected desired outcome probability distribution of a plurality of possible simulated outcomes; a wager input device for receiving a wager to play a wagering game; a display; and a controller operative to based on the interaction of the physical object data and the simulation rule data, simulate actions of the physical ball and wheel objects within the simulated world to randomly select a simulated outcome of the ball landing in a pocket after the wheel is rotated from a plurality of possible simulated outcomes of the plurality of pockets according to the desired outcome probability distribution; graphically render the actions and the simulated outcome on the display such that the desired outcome probability distribution is readily apparent and discernible to a player of the wagering game; and provide an award if the selected simulated outcome represents a winning condition. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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22. A method of operating a gaming system simulating a horse race comprising:
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storing simulation rule data and physical object data, the physical object data defining physical objects including a plurality of racers and a track, the simulation rule data defining rules of a simulated world that affect the physical objects including the skill of the racers and the conditions of the track, the simulation rule data and the physical object data being selected to yield a pre-selected desired outcome probability distribution of a plurality of possible simulated outcomes of the winner of a race between the plurality of racers on the track; accepting a wager to play a wagering game; based on the interaction of the physical object data and the simulation rule data, simulating actions of the physical racer objects within the simulated track world to randomly select a simulated outcome from the plurality of possible simulated outcomes according to the desired outcome probability distribution; graphically rendering the actions and the simulated outcome such that the desired outcome probability distribution is readily apparent and discernible to a player of the wagering game based on the racing of the plurality of racers; and providing an award if the selected simulated outcome represents a winning condition.
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Specification