Virtual credit in simulated environments
First Claim
1. A method comprising:
- providing at least one virtual world credit account to at least one user of a virtual world environment;
enabling the at least one user of the virtual world environment to participate in at least one virtual world credit transaction that includes making one or more purchases of at least one of a good, a service, or an item of the virtual world environment with fictional money using the at least one virtual world credit account; and
responsive to meeting at least one predetermined benchmark standard, facilitating, via at least one computer processor, access by the at least one user of the virtual world environment to at least one real world credit account for making one or more real world purchases involving real world money.
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Accused Products
Abstract
A method and system provides for the use of credit arrangements in simulated environments. A user can participate in credit transactions involving purchases of virtual products, virtual services, and virtual items of value. Feedback is provided to the user regarding results of the credit transactions. In some embodiments multiple users can make simulated purchases or incur simulated credit obligations that are posted to virtual accounts, and the multiple users can also make simulated compensation against balances due or obligations owed for said virtual accounts. The user is also provided with an opportunity of engaging in real-world financial transactions related to the virtual credit arrangement. In some implementations of the system and method, multiple players at different locations can use virtual charge accounts and/or real world financial accounts in connection with arranging or resolving a virtual credit transaction.
218 Citations
45 Claims
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1. A method comprising:
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providing at least one virtual world credit account to at least one user of a virtual world environment; enabling the at least one user of the virtual world environment to participate in at least one virtual world credit transaction that includes making one or more purchases of at least one of a good, a service, or an item of the virtual world environment with fictional money using the at least one virtual world credit account; and responsive to meeting at least one predetermined benchmark standard, facilitating, via at least one computer processor, access by the at least one user of the virtual world environment to at least one real world credit account for making one or more real world purchases involving real world money. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A method comprising:
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providing at least one virtual world credit arrangement in at least one virtual world environment that enables at least one user of the at least one virtual world environment to have at least one virtual world credit transaction for making one or more virtual world purchases involving fictional money; and responsive to meeting at least one predetermined benchmark standard facilitating, via at least one computer processor, access by the at least one user of the virtual world environment to at least one real world credit account for making one or more real world purchases involving real world money. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45)
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Specification