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Virtual credit in simulated environments

  • US 8,457,991 B2
  • Filed: 10/18/2007
  • Issued: 06/04/2013
  • Est. Priority Date: 02/04/2005
  • Status: Active Grant
First Claim
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1. A method comprising:

  • providing at least one virtual world credit account to at least one user of a virtual world environment;

    enabling the at least one user of the virtual world environment to participate in at least one virtual world credit transaction that includes making one or more purchases of at least one of a good, a service, or an item of the virtual world environment with fictional money using the at least one virtual world credit account; and

    responsive to meeting at least one predetermined benchmark standard, facilitating, via at least one computer processor, access by the at least one user of the virtual world environment to at least one real world credit account for making one or more real world purchases involving real world money.

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