Controlling and presenting virtual wagering game environments
First Claim
1. A computer-implemented method comprising:
- determining a first number that represents an amount of player avatars within a virtual wagering game environment that are not using at least one of a plurality of virtual wagering game machine objects in the virtual wagering game environment;
determining a second number that represents a subset of the plurality of virtual wagering game machine objects within the virtual wagering game environment that are not being used by the player avatars;
comparing the first number to the second number;
based on the comparing, determining that the second number is greater than the first number; and
causing one or more of the subset of the plurality of virtual wagering game machine objects to become unavailable for use by the player avatars in response to the determining that the second number is greater than the first number.
8 Assignments
0 Petitions
Accused Products
Abstract
A wagering game system and its operations are described herein. In embodiments, the operations can include determining a player avatar population in a location of a virtual wagering game environment and determining a wagering game machine object supply in the location of the virtual wagering game environment. The wagering game machine object supply is an amount of available wagering game machine objects within a boundary of the location. The operations can further include determining a supply availability ratio, where the supply availability ratio indicates a restriction on the amount of the available wagering game machine objects in the location compared to the player avatar population. The operations can further include determining that the wagering game machine object supply is not compliant with the supply availability ratio and modifying the wagering game machine object supply to comply with the supply availability ratio.
-
Citations
28 Claims
-
1. A computer-implemented method comprising:
-
determining a first number that represents an amount of player avatars within a virtual wagering game environment that are not using at least one of a plurality of virtual wagering game machine objects in the virtual wagering game environment; determining a second number that represents a subset of the plurality of virtual wagering game machine objects within the virtual wagering game environment that are not being used by the player avatars; comparing the first number to the second number; based on the comparing, determining that the second number is greater than the first number; and causing one or more of the subset of the plurality of virtual wagering game machine objects to become unavailable for use by the player avatars in response to the determining that the second number is greater than the first number. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. One or more non-transitory machine-readable storage media having instructions stored thereon, which when executed by a set of one or more processors causes the set of one or more processors to perform operations comprising:
-
determining a first number that represents an amount of player avatars within a wagering game environment that are not using virtual wagering game machine objects in the wagering game environment; determining a second number that represents an amount of the virtual wagering game machine objects within the wagering game environment that are not being used by the player avatars; comparing the first number to the second number; based on the comparing, determining that the second number is greater than the first number; and causing one or more of the virtual wagering game machine objects to become unavailable for use by the player avatars in response to the determining that the second number is greater than the first number. - View Dependent Claims (8, 9, 10, 11, 12)
-
-
13. A system comprising:
-
one or more processors; and one or more memory storage devices configured to store instructions which, when executed by at least one of the one or more processors, cause the system to determine a number of player avatars within a boundary of a location of a virtual wagering game environment, wherein the number of the player avatars are not using virtual wagering game machine objects, determine a number of the virtual wagering game machine objects, within the virtual wagering game environment, that are not being used by the player avatars, determine that the number of the virtual wagering game machine objects is greater than the number of the player avatars, and cause one or more of the number of virtual wagering game machine objects to become unavailable for use by the player avatars based on determination that the number of the virtual wagering game machine objects is greater than the number of the player avatars. - View Dependent Claims (14, 15, 16, 17, 18)
-
-
19. An apparatus comprising:
-
at least one processor; and at least one memory storage device configured to store instructions which, when executed by the at least one processor, causes the apparatus to determine a first number that represents an amount of player avatars within a virtual wagering game environment that are not using at least one of a plurality of wagering game machine objects in the virtual wagering game environment, determine a second number that represents a subset of the plurality of virtual wagering game machine objects, wherein the subset of the plurality of virtual wagering game machine objects are not being used by the player avatars, based on comparison of the first number to the second number, determine that second number is greater than the first number, and in response, cause one or more of the subset of the plurality of virtual wagering game machine objects to become unavailable for use by the player avatars. - View Dependent Claims (20, 21, 22, 23)
-
-
24. An apparatus comprising:
-
means for determining a first number that represents an amount of player avatars that are not using virtual wagering game machine objects within a virtual wagering game environment; means for determining a second number that represents at least a portion of the virtual wagering game machine objects within the virtual wagering game environment that are not being used by the amount of player avatars; means for determining that the second number is greater than the first number; and means for causing one or more of the at least a portion of the virtual wagering game machine objects to become unavailable for use by the amount of player avatars in response to the determining that the second number is greater than the first number. - View Dependent Claims (25, 26, 27, 28)
-
Specification