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Controlling and presenting virtual wagering game environments

  • US 8,460,107 B2
  • Filed: 10/09/2009
  • Issued: 06/11/2013
  • Est. Priority Date: 10/09/2008
  • Status: Expired due to Fees
First Claim
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1. A computer-implemented method comprising:

  • determining a first number that represents an amount of player avatars within a virtual wagering game environment that are not using at least one of a plurality of virtual wagering game machine objects in the virtual wagering game environment;

    determining a second number that represents a subset of the plurality of virtual wagering game machine objects within the virtual wagering game environment that are not being used by the player avatars;

    comparing the first number to the second number;

    based on the comparing, determining that the second number is greater than the first number; and

    causing one or more of the subset of the plurality of virtual wagering game machine objects to become unavailable for use by the player avatars in response to the determining that the second number is greater than the first number.

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