Computerized method and system for generating a gaming experience in a networked environment
First Claim
1. A computerized method for generating a gaming experience in a networked environment, the method comprising:
- receiving an indication that a user has chosen to initiate play of a game;
identifying, utilizing a first computing process, any networked devices in the networked environment;
identifying, utilizing a second computing process, a list of devices from the identified networked devices that are capable of being incorporated into the game, wherein the devices that are capable of being incorporated into the game are devices that are capable of having a specified effect on the gaming experience in response to interaction of the user with the game and in response to interaction of the user with the devices, and wherein the list of devices includes a common household device, a tablet computing device and a game controller;
determining that the common household device, tablet computing device and the game controller are available for incorporation into the gaming experience;
identifying, utilizing a third computing process, at least one additional listed networked device that is available for incorporation into the gaming experience, the at least one additional available listed networked device being one or more of a home lighting system, a home lighting device, and a wired telephone;
determining a first specified effect of the tablet computing device on the gaming experience;
determining a second specified effect of the game controller on the gaming experience;
determining a third specified effect on the gaming experience of a relative position of the common household device in a physical space;
initiating play of the game; and
generating the gaming experience, the gaming experience including the first specified effect and the second specified effect and the third specified effect, in response to interaction of the user with the game and in response to interaction of the user with the tablet computing device, the game controller, and the common household device,wherein each of the first, second, and third computing processes are performed by one or more computing devices.
2 Assignments
0 Petitions
Accused Products
Abstract
Methods and systems for generating a gaming experience, e.g., an immersive gaming experience, in a networked environment are provided. Gaming experiences generated according to the methods provided herein transform a localized, networked environment into a “virtual game space”, thereby encouraging group and/or team play. Comprehensive assessments about nearby and/or common household devices, systems (e.g., lighting or sound systems), and/or other networked objects (e.g., clothing, furniture, fabric, etc.) are made and dynamically and intelligently woven into the fabric of the game itself. In this way, any networked device within the environment may be called upon to act as a game controller or input/output device, allowing game challenges to be expanded across a room, a home, and even a neighborhood. Methods for scaling a gaming experience uniquely to each environment, depending on the availability and capabilities of networked devices, are also provided.
27 Citations
8 Claims
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1. A computerized method for generating a gaming experience in a networked environment, the method comprising:
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receiving an indication that a user has chosen to initiate play of a game; identifying, utilizing a first computing process, any networked devices in the networked environment; identifying, utilizing a second computing process, a list of devices from the identified networked devices that are capable of being incorporated into the game, wherein the devices that are capable of being incorporated into the game are devices that are capable of having a specified effect on the gaming experience in response to interaction of the user with the game and in response to interaction of the user with the devices, and wherein the list of devices includes a common household device, a tablet computing device and a game controller; determining that the common household device, tablet computing device and the game controller are available for incorporation into the gaming experience; identifying, utilizing a third computing process, at least one additional listed networked device that is available for incorporation into the gaming experience, the at least one additional available listed networked device being one or more of a home lighting system, a home lighting device, and a wired telephone; determining a first specified effect of the tablet computing device on the gaming experience; determining a second specified effect of the game controller on the gaming experience; determining a third specified effect on the gaming experience of a relative position of the common household device in a physical space; initiating play of the game; and generating the gaming experience, the gaming experience including the first specified effect and the second specified effect and the third specified effect, in response to interaction of the user with the game and in response to interaction of the user with the tablet computing device, the game controller, and the common household device, wherein each of the first, second, and third computing processes are performed by one or more computing devices. - View Dependent Claims (2)
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3. One or more computer storage media having computer-executable instructions embodied thereon for performing a computerized method for building a gaming experience for a networked environment, the method comprising:
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receiving one or more customizable game templates of the gaming experience, at least one of the customizable game templates identifying a first networked device capable of being incorporated into a game, wherein networked devices that are capable of being incorporated into the game are capable of having a specified effect on the networked environment of the gaming experience in response to interaction of a user with the game, in response to interaction of the user with the networked devices, and in response to a relative position of the devices within a physical space; receiving a first data entry identifying the first networked device as a tablet computing device; receiving a second data entry identifying a first specified effect of the tablet computing device on the gaming experience in response to interaction of the user with the game; and publishing the first and second data entries to a gaming community. - View Dependent Claims (4, 5, 6, 7, 8)
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Specification