Game apparatus and computer-readable storage medium
First Claim
1. A game apparatus executing, multiple times, a game for causing a player to perform a predetermined game operation using a controller provided with an angular velocity sensor, and performing a game process based on operation data including angular velocity data, which is obtained from the angular velocity sensor each time the predetermined game operation is performed, the game apparatus comprising:
- a parameter value determination unit for determining a value of a predetermined parameter in accordance with the angular velocity data obtained from the angular velocity sensor each time the predetermined game operation is performed;
a deviation tendency value calculation unit for calculating a deviation tendency value, which indicates a degree of deviation tendency of a value of the parameter with respect to a target value of the parameter, the target value being required in the game, in accordance with the value of the parameter determined based on the predetermined game operation performed once or more in the past; and
a game process unit for correcting the value of the parameter determined by the parameter value determination unit with the use of the deviation tendency value calculated by the deviation tendency value calculation unit, and for performing the game process with the use of the corrected value of the parameter.
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Accused Products
Abstract
A twist amount is calculated based on an angular velocity around a Z-axis of an input device when a player performs a shoot operation. Based on a value of a difficulty level stored in an external main memory, a minimum successful twist amount and a maximum successful twist amount are determined. As a result, the higher the difficulty level is, the narrower a successful range of the twist amount becomes. Further, the twist amount of the input device, which is obtained when the player performs the shoot operation for a first to a fourth shots, is stored in the external main memory. When the player performs the shoot operation for a fifth shot or thereafter, the twist amount of the input device at the time of the shoot operation for the fifth shot and thereafter is corrected with the use of the twist amount of the first to fourth shots.
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Citations
24 Claims
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1. A game apparatus executing, multiple times, a game for causing a player to perform a predetermined game operation using a controller provided with an angular velocity sensor, and performing a game process based on operation data including angular velocity data, which is obtained from the angular velocity sensor each time the predetermined game operation is performed, the game apparatus comprising:
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a parameter value determination unit for determining a value of a predetermined parameter in accordance with the angular velocity data obtained from the angular velocity sensor each time the predetermined game operation is performed; a deviation tendency value calculation unit for calculating a deviation tendency value, which indicates a degree of deviation tendency of a value of the parameter with respect to a target value of the parameter, the target value being required in the game, in accordance with the value of the parameter determined based on the predetermined game operation performed once or more in the past; and a game process unit for correcting the value of the parameter determined by the parameter value determination unit with the use of the deviation tendency value calculated by the deviation tendency value calculation unit, and for performing the game process with the use of the corrected value of the parameter. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A non-transitory computer-readable storage medium having stored thereon a game program for causing a computer of a game apparatus, which executes, multiple times, a game for causing a player to perform a predetermined game operation using a controller provided with an angular velocity sensor, and which performs a game process based on operation data including angular velocity data obtained from the angular velocity sensor each time the predetermined game operation is performed, to provide functionality comprising as:
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a parameter value determination for determining a value of a predetermined parameter in accordance with the angular velocity data obtained from the angular velocity sensor each time the predetermined game operation is performed; a deviation tendency value calculation for calculating a deviation tendency value, which indicates a degree of deviation tendency of a value of the parameter, which is determined by the parameter value determination in accordance with the predetermined game operation, with respect to a target value of the parameter, the target value being required in the game, in accordance with the value of the parameter determined, by the parameter value determination in accordance with the predetermined game operation performed once or more in the past; and a game process for correcting the value of the parameter determined by the parameter value determination with the use of the deviation tendency value calculated by the deviation tendency value calculation, and for performing the game process with the use of the corrected value of the parameter. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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Specification