Method and apparatus for generating special effects
First Claim
Patent Images
1. A game system, comprising:
- a game console;
a first game peripheral coupled to the game console, the first game peripheral providing a first user interface configured to generate input data; and
a second game peripheral for generating special effects comprising;
a game console interface configured to communicate with the game console over a peripheral input channel, wherein the game console interface identifies the second game peripheral as a game controller to the game console,a control module configured to receive special effect information from the game console through the game console interface,a special effect generator electrically coupled to the control module and configured to generate a special effect based on special effect information received by the control module from the game console, wherein the special effect generator comprises a fog generator and wherein the special effect information is generated by the game console based on the input data from the first game peripheral, anda second user interface electrically and mechanically coupled to the fog generator and configured to cause the game console to change a game setting, save a first game, or load a second game,wherein the second user interface is disposed on the fog generator, andwherein the control module is integrated with the fog generator.
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Accused Products
Abstract
Systems and methods for generating special effect are provided. In one embodiment, the method includes: receiving an input information from a game controller; generating an output data set based on the input information received by the game controller at a game console; transmitting the output data to a stage kit; and generating special effects at the stage kit based on the output data received from the game console.
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Citations
9 Claims
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1. A game system, comprising:
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a game console; a first game peripheral coupled to the game console, the first game peripheral providing a first user interface configured to generate input data; and a second game peripheral for generating special effects comprising; a game console interface configured to communicate with the game console over a peripheral input channel, wherein the game console interface identifies the second game peripheral as a game controller to the game console, a control module configured to receive special effect information from the game console through the game console interface, a special effect generator electrically coupled to the control module and configured to generate a special effect based on special effect information received by the control module from the game console, wherein the special effect generator comprises a fog generator and wherein the special effect information is generated by the game console based on the input data from the first game peripheral, and a second user interface electrically and mechanically coupled to the fog generator and configured to cause the game console to change a game setting, save a first game, or load a second game, wherein the second user interface is disposed on the fog generator, and wherein the control module is integrated with the fog generator. - View Dependent Claims (2, 3, 8)
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4. A game peripheral for generating special effects comprising:
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a game console interface configured to communicate with a game console over a peripheral input channel, wherein the game console interface represents the game peripheral as a game controller to the game console; a control module configured to receive special effect information from the game console through the game console interface; a special effect generator electrically coupled to the control module and configured to generate a special effect based on special effect information received by the control module from the game console, wherein the special effect generator comprises a fog generator and wherein the special effect information is generated by the game console based on input data from a game controller coupled to the game console; and a user interface electrically and mechanically coupled to the fog generator and configured to cause the game console to change a game setting, save a first game, or load a second game, wherein the user interface is disposed on the fog generator, and wherein the control module is integrated with the fog generator. - View Dependent Claims (5, 6, 9)
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7. A method for generating special effects, comprising:
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receiving input data from a first game peripheral at a game console; generating an output data set based on the input data received from the first game peripheral at the game console; transmitting the output data to a second game peripheral for generating special effects, wherein the second game peripheral comprises; a game console interface configured to communicate with the game console over a peripheral input channel, wherein the game console interface identifies the second game peripheral as a game controller to the game console, a control module configured to receive special effect information from the game console through the game console interface, a special effects generator electrically coupled to the control module and configured to generate a special effect based on special effect information received by the control module from the game console, wherein the special effect generator comprises a fog generator and wherein the special effect information is generated by the game console based on the input data from the first game peripheral, and a user interface electrically and mechanically coupled to the fog generator and configured to cause the game console to change a game setting, save a first game, or load a second game; and generating special effects at the second game peripheral based on the output data received from the game console, wherein the user interface is disposed on the fog generator, and wherein the control module is integrated with the fog generator.
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Specification