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AI planning based quasi-montecarlo simulation method for probabilistic planning

  • US 8,473,447 B2
  • Filed: 03/29/2010
  • Issued: 06/25/2013
  • Est. Priority Date: 03/29/2010
  • Status: Active Grant
First Claim
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1. A computer-implemented method for artificial intelligence (AI) planning based quasi-Monte Carlo simulation for probabilistic planning, comprising:

  • using a computer processor, storing into a computer memory an initial state of a system and a description of a target domain;

    generating a set of possible actions for the initial state;

    for each action in the set of the possible actions, performing a sequence of actions, comprising;

    generating by an AI planner a set of sample future outcomes for the initial state;

    generating by a quasi-Monte Carlo simulation module probabilities of solutions for each of the sample future outcomes;

    evaluating future outcome solutions that are either highest probability, or lowest probability and highest-impact, relative to the solutions generated by the AI planner, wherein the AI planner searches a probabilistic planning tree for harmful sequences of actions which are either highest probability, or lowest probability and highest-impact, relative to the solutions generated by the AI planner for focused evaluation thereof;

    aggregating the evaluated solutions with future outcome solutions generated by the quasi-Monte Carlo simulation module, each of the aggregated solutions indicating a state of the system after a corresponding outcome occurs; and

    analyzing the aggregated set of future outcome solutions;

    automatically selecting a best action based at least partially on the analysis of the aggregated set of future outcome solutions; and

    outputting the selected best action to computer memory for probabilistic planning.

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