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Gaming system, gaming device, and method for providing a multiple player persistent game

  • US 8,475,265 B2
  • Filed: 09/28/2011
  • Issued: 07/02/2013
  • Est. Priority Date: 09/28/2011
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a plurality of gaming devices, each gaming device including;

    at least one input device;

    at least one display device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, causes the at least one processor to operate with the at least one input device and the at least one display device to enable a player to play a primary wagering game, each player being associated with an individual participant; and

    at least one controller configured to communicate with each of the gaming devices, said at least one controller programmed to;

    (a) independent of any occurrence of any community game triggering event;

    (i) cause a display of;

    (A) a community game matrix including a plurality of displayed positions, a plurality of the displayed positions each being associated with a community game award opportunity having one of a plurality of different average expected payouts, and(B) for each of the plurality of players, the individual participant associated with the player at one of the plurality of displayed positions, and(ii) for a designated period of time, modify at least one of the average expected payouts of at least one of the community game award opportunities associated with at least one of the displayed positions;

    (b) if a community game entry event occurs;

    (i) determine a quantity of position moves associated with one of the players, and(ii) accumulate the determined quantity of position moves in association with the player;

    (c) enable the players to each selectively redeem any accumulated position moves; and

    (d) if one of the players selectively redeems any accumulated position moves, for each of the redeemed position moves;

    (i) enable the player to designate one of the displayed positions, wherein which of the displayed positions available to be designated by the player is based on the position the individual participant associated with the player is displayed at,(ii) cause a display of the individual participant associated with the player moving to the designated displayed position, and(iii) if the designated displayed position is associated with a community game award opportunity;

    (A) determine any community game award associated with the community game award opportunity, said determination being based on one of;

    the average expected payout of the community game award opportunity and the modified average expected payout of the community game award opportunity, and(B) cause any determined community game award to be provided to the player.

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