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Method and apparatus for dynamically adjusting game or other simulation difficulty

  • US 8,475,274 B2
  • Filed: 04/17/2008
  • Issued: 07/02/2013
  • Est. Priority Date: 04/26/2007
  • Status: Active Grant
First Claim
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1. A method comprising:

  • running a simulation;

    receiving information while the simulation is being played by a user from a motion sensing controller used by the user to interact with the simulation, wherein the received information comprises information relating to three-dimensional movements of the motion sensing controller;

    analyzing the received information relating to the three-dimensional movements of the motion sensing controller while the simulation is being played by the user;

    forming at least an indication of the user'"'"'s level of skill while the simulation is being played by the user based on the analysis of the received information relating to the three-dimensional movements of the motion sensing controller; and

    adjusting a difficulty level of the simulation while the simulation is being played by the user based on the indication of the user'"'"'s level of skill.

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