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Dynamic views within gaming environments

  • US 8,475,284 B1
  • Filed: 07/31/2012
  • Issued: 07/02/2013
  • Est. Priority Date: 07/31/2012
  • Status: Expired due to Fees
First Claim
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1. A method for providing a dynamic view of a gaming environment, the method comprising:

  • continually calculating a bounding area of a gaming environment, the bounding area being defined by locations of a plurality of players relative to one another within the gaming environment, the bounding area changing as the plurality of players move relative to one another; and

    continually generating a top down view of the bounding area of the gaming environment, the top down view being dynamically altered as the bounding area is dynamically adjusted.

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