Dynamic views within gaming environments
First Claim
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1. A method for providing a dynamic view of a gaming environment, the method comprising:
- continually calculating a bounding area of a gaming environment, the bounding area being defined by locations of a plurality of players relative to one another within the gaming environment, the bounding area changing as the plurality of players move relative to one another; and
continually generating a top down view of the bounding area of the gaming environment, the top down view being dynamically altered as the bounding area is dynamically adjusted.
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Abstract
Systems and methods for providing dynamic views for video game programs are provided herein. Exemplary methods for providing a dynamic view of a gaming environment may include continually calculating a bounding area of a gaming environment, the bounding area being defined by locations of a plurality of players relative to one another within the gaming environment, the bounding area changing as the plurality of players move relative to one another, as well as continually generating a top down view of the bounding area of the gaming environment, the top down view being dynamically altered as the bounding area is dynamically adjusted.
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Citations
20 Claims
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1. A method for providing a dynamic view of a gaming environment, the method comprising:
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continually calculating a bounding area of a gaming environment, the bounding area being defined by locations of a plurality of players relative to one another within the gaming environment, the bounding area changing as the plurality of players move relative to one another; and continually generating a top down view of the bounding area of the gaming environment, the top down view being dynamically altered as the bounding area is dynamically adjusted. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system for providing a dynamic view of a gaming environment, the system comprising:
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a memory for storing executable instructions; and a processor for executing the instructions, the instructions comprising; a bounding area module that continually calculates a bounding area of a gaming environment, the bounding area being defined by locations of a plurality of players relative to one another within the gaming environment, the bounding area changing as the plurality of players move relative to one another; and a view generator that continually generates a top down view of the bounding area of the gaming environment, the top down view being dynamically altered as the bounding area is dynamically adjusted. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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20. A method for providing a dynamic view of a gaming environment, the method comprising:
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determining a plurality of players within the gaming environment for the dynamic view; continually tracking locations of the plurality of players; continually calculating distances between the plurality of players relative to one another; and continually generating a top down view that includes the plurality of players, a zoom of the top down view being automatically adjusted based upon the calculated distances.
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Specification