Sensing ball game machine
First Claim
Patent Images
1. A body-sensing game apparatus for playing by first and second game players a game by displaying a ball character on a screen of a television to which the body-sensing game apparatus is connected, comprising:
- a first input device configured to be moved in a three-dimensional space by the first game player while being held in a hand of the first game player for imitative pitching;
a second input device configured to be grasped and moved in the three-dimensional space by the second game player;
a first signal-output unit incorporated in the first input device to output a first acceleration correlated signal according to an acceleration upon moving the first input device in the three-dimensional space;
a second signal-output unit incorporated in the second input device to output a second acceleration correlated signal according to an acceleration upon moving the second input device in the three-dimensional space;
a processor configured to move the ball character pitched in a game scene on the screen in accordance with the first acceleration correlated signal, and hit back the pitched ball character, in accordance with the second acceleration correlated signalwherein the processor determines, when the ball character thrown by a pitcher character according to the first input device reaches a catcher position, a strike or ball in accordance with a reach position of the ball character and a strike zone being set, at a time it is determined based on the second acceleration correlated signal that the second input device has not been swung, thereby enabling the first and second game players to experience a competition baseball game.
0 Assignments
0 Petitions
Accused Products
Abstract
A sensing baseball game apparatus (10) has a game machine (12) connected to a television monitor (18). A bat input device (32) is provided with an acceleration sensor. An acceleration signal is transmitted by an infrared-ray LED (34) to an infrared-ray receiving part of the game machine (12) whereby the game machine (12) determines a moving speed of the bat input device (32) to calculate a moving parameter of a ball to be batted. Accordingly, a batted ball is moved in the game scene according to the parameter.
12 Citations
21 Claims
-
1. A body-sensing game apparatus for playing by first and second game players a game by displaying a ball character on a screen of a television to which the body-sensing game apparatus is connected, comprising:
-
a first input device configured to be moved in a three-dimensional space by the first game player while being held in a hand of the first game player for imitative pitching; a second input device configured to be grasped and moved in the three-dimensional space by the second game player; a first signal-output unit incorporated in the first input device to output a first acceleration correlated signal according to an acceleration upon moving the first input device in the three-dimensional space; a second signal-output unit incorporated in the second input device to output a second acceleration correlated signal according to an acceleration upon moving the second input device in the three-dimensional space; a processor configured to move the ball character pitched in a game scene on the screen in accordance with the first acceleration correlated signal, and hit back the pitched ball character, in accordance with the second acceleration correlated signal wherein the processor determines, when the ball character thrown by a pitcher character according to the first input device reaches a catcher position, a strike or ball in accordance with a reach position of the ball character and a strike zone being set, at a time it is determined based on the second acceleration correlated signal that the second input device has not been swung, thereby enabling the first and second game players to experience a competition baseball game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
-
-
11. A method for controlling a body-sensing game played by first and second game players on a game apparatus for playing the body-sensing game by displaying a ball character on a screen of a television to which the game apparatus is connected, the game apparatus comprising a first input device configured to be moved in a three-dimensional space by the first game player while being held in a hand of the first game player for imitative pitching;
- a second input device configured to be grasped and moved in the three-dimensional space by the second game player;
a first signal-output unit incorporated in the first input device to output a first acceleration correlated signal according to an acceleration upon moving the first input device in the three-dimensional space; and
a second signal-output unit incorporated in the second input device to output a second acceleration correlated signal according to an acceleration upon moving the second input device in the three-dimensional space, comprising the steps of;moving the ball character pitched in a game scene on the screen in accordance with the first acceleration correlated signal; hitting back the pitched ball character in accordance with the second acceleration correlated signal; and determining, when the ball character thrown by a pitcher character according to the first input device reaches a catcher position, a strike or ball in accordance with a reach position of the ball character and a strike zone being set, at a time it is determined based on the second acceleration correlated signal that the second input device has not been swung, thereby enabling the first and second game players to experience a competition baseball game. - View Dependent Claims (12)
- a second input device configured to be grasped and moved in the three-dimensional space by the second game player;
-
13. A computer program embodied in a non-transitory computer-readable storage medium for executing a computer process in a game apparatus, the computer process including a method for controlling a body-sensing game played by first and second game players on the game apparatus for playing the body-sensing game by displaying a ball character on a screen of a television to which the game apparatus is connected, the game apparatus comprising a first input device configured to be moved in a three-dimensional space by the first game player while being held in a hand of the first game player for imitative pitching;
- a second input device configured to be grasped and moved in the three-dimensional space by the second game player;
a first signal-output unit incorporated in the first input device to output a first acceleration correlated signal according to an acceleration upon moving the first input device in the three-dimensional space; and
a second signal-output unit incorporated in the second input device to output a second acceleration correlated signal according to an acceleration upon moving the second input device in the three-dimensional space, the method comprising the steps of;moving the ball character pitched in a game scene on the screen in accordance with the first acceleration correlated signal; hitting back the pitched ball character in accordance with the second acceleration correlated signal; and determining, when the ball character thrown by a pitcher character according to the first input device reaches a catcher position, a strike or ball in accordance with a reach position of the ball character and a strike zone being set, at a time it is determined based on the second acceleration correlated signal that the second input device has not been swung, thereby enabling the first and second game players to experience a competition baseball game. - View Dependent Claims (14)
- a second input device configured to be grasped and moved in the three-dimensional space by the second game player;
-
15. A body-sensing ball game apparatus for playing by a game player a game by displaying a ball character on a screen of a television display to which the body-sensing ball game apparatus is connected, comprising:
-
a first input device configured to be moved in a three-dimensional space by the first game player while being held in a hand of the first game player for imitative pitching; a second input device configured to be grasped and moved in a three-dimensional space by the game player; a first signal-output unit incorporated in the first input device to output a first acceleration correlated signal according to an acceleration upon moving the first input device in the three-dimensional space; a second signal-output unit incorporated in the input device to output a second acceleration correlated signal according to an acceleration upon moving the input device in the three dimensional space; and a processor operable to move the ball character pitched by a pitcher character in accordance with the first acceleration coordinated signal, and hit back the pitched ball character in accordance with the second acceleration correlated signal in a game scene on the screen, wherein the processor determines, when the ball character thrown by the pitcher character reaches a catcher position, a strike or ball in accordance with a reach position of the ball character and a strike zone being set, at a time it is determined based on the second acceleration correlated signal that the second input device has not been swung, thereby enabling the first and second game players to experience a competition baseball game. - View Dependent Claims (16, 17)
-
-
18. A method for controlling a body-sensing game played by a game player on a game apparatus for playing the body-sensing game by displaying a ball character on a screen of a television to which the game apparatus is connected, the game apparatus comprising a first input device configured to be moved in a three-dimensional space by the first game player while being held in a hand of the first game player for imitative pitching;
- a second input device configured to be grasped and moved in a three-dimensional space by the game player;
a first signal-output unit incorporated in the first input device to output a first acceleration correlated signal according to an acceleration upon moving the first input device in the three-dimensional space; and
a second signal-output unit incorporated in the second input device to output a second acceleration correlated signal according to an acceleration upon moving the second input device in the three dimensional space, comprising steps of;moving the ball character in accordance with the first acceleration coordinated signal, the ball character being pitched by a pitcher character in a game scene on the screen; hitting back the pitched ball character in accordance with the second acceleration correlated signal; and determining, when the ball character thrown by the pitcher character reaches a catcher position, a strike or ball in accordance with a reach position of the ball character and a strike zone being set, at a time it is determined based on the second acceleration correlated signal that the second input device has not been swung, thereby enabling the first and second game players to experience a competition baseball game. - View Dependent Claims (19)
- a second input device configured to be grasped and moved in a three-dimensional space by the game player;
-
20. A computer program embodied in a non-transitory computer-readable storage medium for executing a computer process in a game apparatus, the computer process including a method for controlling a body-sensing game played by a game player on the game apparatus for playing the body-sensing game by displaying a ball character on a screen of a television to which the game apparatus is connected, the game apparatus comprising a first input device configured to be moved in a three-dimensional space by the first game player while being held in a hand of the first game player for imitative pitching;
- a second input device configured to be grasped and moved in a three-dimensional space by the game player;
a first signal-output unit incorporated in the first input device to output a first acceleration correlated signal according to an acceleration upon moving the first input device in the three-dimensional space, and a second signal output unit incorporated in the second input device to output a second acceleration correlated signal according to an acceleration upon moving the second input device in the three dimensional space, the method comprising the steps of;moving the ball character in accordance with the first acceleration coordinated signal, the ball character being pitched by a pitcher character in a game scene on the screen; hitting back the pitched ball character in accordance with the second acceleration correlated signal; and determining, when the ball character thrown by the pitcher character reaches a catcher position, a strike or ball in accordance with a reach position of the ball character and a strike zone being set, at a time it is determined based on the acceleration correlated signal that the second input device has not been swung, thereby enabling the first and second game players to experience a competition baseball game. - View Dependent Claims (21)
- a second input device configured to be grasped and moved in a three-dimensional space by the game player;
Specification