Geocaching games having virtual prizes awarded in an associated video game and related methods and computer program products
First Claim
Patent Images
1. A method of implementing a game, the method comprising:
- providing information regarding a location of a respective one of a plurality of waypoints to a player of the game via a processor;
confirming that the player of the game physically arrived at the respective one of the plurality of waypoints via the processor, comprising receiving a message from the player transmitted over a location-capable wireless device, wherein the message includes information as to a current location of the location-capable wireless device;
displaying to the player via the wireless device items in a virtual cache associated with the respective one of the plurality of waypoints, wherein the player is allowed to remove a first item from the virtual cache and deposit the first item in a virtual depository, and wherein the player is allowed to move a second item from the virtual cache to another virtual cache associated with another of the plurality of waypoints to make it more complicated for other players to acquire the second item, wherein the virtual cache and the another virtual cache are accessed through a video game aspect of the game, wherein each player of the game has their own respective virtual depository, and wherein each player of the game is competing to complete their own set of virtual objects;
displaying to the player via the wireless device a logbook that contains information regarding other players who had successfully made their way to the waypoint, and wherein the player can write an entry into the logbook via the wireless device;
awarding the player a virtual prize after the confirming that the player physically arrived at all of the respective waypoints, the waypoint, wherein the virtual prize is associated with the video game and comprises points in the video game, and wherein the points are awarded based on a time that the player is confirmed as being physically present at the waypoint as compared to respective times that other players of the game are confirmed as being physically present at the waypoint, on a time it took the player to arrive at the waypoint after the providing of the information regarding the location of the waypoint, and on an order the player arrived at the waypoint with respect to the other players, wherein the awarding of the player the virtual prize is performed by the processor.
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Abstract
Methods of implementing geocaching games are provided in which information is provided regarding a location of a waypoint. Thereafter, it is confirmed that a player of the game physically arrived at the waypoint. After such confirmation has been obtained, the player may be awarded a virtual prize. Related geocaching games and computer program products are also disclosed.
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Citations
15 Claims
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1. A method of implementing a game, the method comprising:
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providing information regarding a location of a respective one of a plurality of waypoints to a player of the game via a processor; confirming that the player of the game physically arrived at the respective one of the plurality of waypoints via the processor, comprising receiving a message from the player transmitted over a location-capable wireless device, wherein the message includes information as to a current location of the location-capable wireless device; displaying to the player via the wireless device items in a virtual cache associated with the respective one of the plurality of waypoints, wherein the player is allowed to remove a first item from the virtual cache and deposit the first item in a virtual depository, and wherein the player is allowed to move a second item from the virtual cache to another virtual cache associated with another of the plurality of waypoints to make it more complicated for other players to acquire the second item, wherein the virtual cache and the another virtual cache are accessed through a video game aspect of the game, wherein each player of the game has their own respective virtual depository, and wherein each player of the game is competing to complete their own set of virtual objects; displaying to the player via the wireless device a logbook that contains information regarding other players who had successfully made their way to the waypoint, and wherein the player can write an entry into the logbook via the wireless device; awarding the player a virtual prize after the confirming that the player physically arrived at all of the respective waypoints, the waypoint, wherein the virtual prize is associated with the video game and comprises points in the video game, and wherein the points are awarded based on a time that the player is confirmed as being physically present at the waypoint as compared to respective times that other players of the game are confirmed as being physically present at the waypoint, on a time it took the player to arrive at the waypoint after the providing of the information regarding the location of the waypoint, and on an order the player arrived at the waypoint with respect to the other players, wherein the awarding of the player the virtual prize is performed by the processor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 11, 12, 13, 14, 15)
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8. A video game that includes a non-transitory computer usable storage medium having computer readable program code embodied in the medium, the computer readable program code comprising:
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computer readable program code that provides information regarding a location of a respective one of a plurality of waypoints to a player of the game; computer readable program code that confirms that the player of the video game physically arrived at the respective one of the plurality of waypoints, comprising receiving a message from the player transmitted over a location-capable wireless device, wherein the message includes information as to a current location of the location-capable wireless device; computer readable program code that displays to the player via the wireless device items in a virtual cache associated with the respective one of the plurality of waypoints; computer readable program code that allows the player to remove a first item from the virtual cache and deposit the first item in a virtual depository; computer readable program code that allows the player to move a second item from the virtual cache to another virtual cache associated with another of the plurality of waypoints to make it more complicated for other players to acquire the second item, wherein the virtual cache and the another virtual cache are accessed through a video game aspect of the game, wherein each player of the game has their own respective virtual depository, and wherein each player of the game is competing to complete their own set of virtual objects; computer readable program code that displays to the player via the wireless device a logbook that contains information regarding other players who had successfully made their way to the waypoint, and wherein the player can write an entry into the logbook via the wireless device; and computer readable program code that awards the player a virtual prize in response to confirming that the player is physically present at the pre-selected location wherein the virtual prize comprises points in the video game, and wherein the points are awarded based on a time that the player is confirmed as being physically present at the pre-selected location as compared to respective times that other players of the game are confirmed as being physically present at the pre-selected location, on a time it took the player to arrive at the pre-selected location after the providing of the information regarding the pre-selected location, and on an order the player arrived at the pre-selected location with respect to the other players, and after the confirming that the player physically arrived at all of the respective waypoints. - View Dependent Claims (9, 10)
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Specification