Card reading shoe with card stop feature and systems utilizing the same
First Claim
1. A semi-automatic gaming table system comprising:
- a gaming table surface;
at least one playing card delivery device comprising a card storage area, an internal processor, a card-moving system, a delivery end and a card-imaging system;
a plurality of electronic player interfaces mounted in the gaming table surface; and
a game controller programmed to communicate with the internal processor and the plurality of electronic player interfaces, to detect at least one condition and respond by instructing the at least one playing card delivery device to stop delivery of cards to the delivery end, wherein the game controller is programmed to instruct the at least one playing card delivery device to resume delivery of cards to the delivery end upon receipt of a signal from a user input.
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Accused Products
Abstract
A semi-automatic gaming table system comprises: a gaming table surface, at least one playing card delivery device, the playing card delivery device comprising a card storage area, an internal processor, a card-moving system, a delivery end and a card-imaging system, and a plurality of electronic player interfaces mounted in the gaming table surface that communicate with a game controller, wherein the game controller is programmed to communicate with the internal processor and the player interfaces, to detect at least one condition and respond by instructing the card-handling system to stop delivering cards to the delivery end. A method of monitoring play of a casino card game comprises: a player electronically making a wager on a semi-automatic gaming system, a dealer dealing physical cards to each player from a card-handling device, automatically sensing a rank and/or suit of cards being delivered, automatically determining a number of cards dealt to each player, and, when a predetermined condition is sensed, directing a card-handling device to cease moving cards to a delivery end, wherein one card is available for removal until the condition is cleared.
507 Citations
35 Claims
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1. A semi-automatic gaming table system comprising:
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a gaming table surface; at least one playing card delivery device comprising a card storage area, an internal processor, a card-moving system, a delivery end and a card-imaging system; a plurality of electronic player interfaces mounted in the gaming table surface; and a game controller programmed to communicate with the internal processor and the plurality of electronic player interfaces, to detect at least one condition and respond by instructing the at least one playing card delivery device to stop delivery of cards to the delivery end, wherein the game controller is programmed to instruct the at least one playing card delivery device to resume delivery of cards to the delivery end upon receipt of a signal from a user input. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method of administering play of a casino card game using a card-handling device, comprising:
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dealing physical cards from a card-handling device to at least one hand position; using the card-handling device to automatically sensing sense a rank and/or suit of the physical cards being dealt from the card-handling device to the at least one hand position; using the card-handling device to automatically determine a number of physical cards dealt from the card-handling device to the at least one hand position and, when a predetermined condition is sensed, directing the card-handling device to cease moving physical cards to a delivery end thereof; and using the card-handling device to cease movement of physical cards to the delivery end of the card-handling device in response to directing the card-handling device, wherein one physical card is disposed at the delivery end and is available for removal from the delivery end of the card-handling device after the predetermined condition is sensed and prior to clearance of the predetermined condition. - View Dependent Claims (18)
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19. A game play monitoring system, comprising:
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a card-dispensing shoe, wherein the card-dispensing shoe comprises a storage area for holding a group of cards, a card output end a card staging area between the storage area and the card output end, a card-reading system, a card-moving system configured to move cards individually from the storage area through the card staging area to the card output end, and at least one processor, wherein the card output end is configured for manual removal of individual cards; and wherein the at least one processor is programmed to recognize and respond to at least one predetermined condition, and when a signal is received indicative of the at least one predetermined condition, the at least one processor is programmed to instruct the card-moving system to stop moving cards individually through the card staging area to the card output end, and after receiving a signal from a user input, the at least one processor is programmed to instruct the card-moving system to resume moving cards individually through the card staging area to the card output end. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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32. A game play monitoring system, comprising:
a card-handling device, comprising a storage area for holding a group of cards, a card-reading system, a card staging area, a card-moving system configured to move cards individually through the card staging area, a card output end, a display, a user interface associated with the display and at least one processor, wherein the card output end is configured for manual removal of individual cards, wherein the at least one processor is programmed to stop the card-moving system from moving cards individually through the card staging area upon sensing improper removal of a card from the card output end, wherein the at least one processor is programmed to display at least a “
burn”
card selection on the display and wherein the at least one processor is programmed to respond to a burn command input on the user interface by disregarding the burn card in determining game outcome and causing the card-moving system to resume moving cards.- View Dependent Claims (33, 34, 35)
Specification