Real time parimutuel wagering system and method
First Claim
1. A wagering server system for providing pari-mutuel wagering on a large number of entrants, said wagering server system comprising:
- a. a wagering application configured for administration of pari-mutuel wagering;
said wagering application comprising a first tournament object configured to initialize into at least one first tournament component;
said first tournament component configured to represent a first real-world contested event having a large number of entrants (LNE);
said LNE comprising not less than about 16 entrants;
b. said wagering application further comprising a first player object, said first player object configured to initialize into a first plurality of player entrant components not less than said LNE in said first real-world contested event;
each of said first plurality of player entrant components comprising player entrant attributes;
each of said first plurality of player entrant components affiliated with said first tournament component;
c. said first set of player entrant components further comprising a first set of individual entrant components and a first set of group entrant components;
d. said player entrant attributes comprising;
an age attribute, a location attribute, a ranking attribute, a pre-cuts odds attribute, a post-cuts odds attribute, an entrant I.D. attribute;
a player ID game-play attribute;
e. a sensory application interoperating with a plurality of sensors located at said first real world contested event;
said plurality of sensors configured to generate a plurality of readable data component digital signals when interoperating with a plurality of readable data components;
f. said wagering application further comprising a game-play component configured to receive said plurality of readable data component digital signals providing a means for real time wagering of said first real world contested event.
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Abstract
A wagering server system provides pari-mutuel wagering on a large number of entrants. The wagering server system has a wagering application which is configured for administration of pari-mutuel wagering. The application has a first tournament object which is configured to initialize into at least one first tournament component. The first tournament component represents in one embodiment a real world contested event which may have a large number of entrants. A sensory application interoperates with sensors located at the event. The sensors generate readable data digital signals when interoperating with readable data components. The wagering application also has a game play component which is configured to receive readable data digital signals, where real-time wagering may occur on the first real world contested event.
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Citations
38 Claims
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1. A wagering server system for providing pari-mutuel wagering on a large number of entrants, said wagering server system comprising:
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a. a wagering application configured for administration of pari-mutuel wagering;
said wagering application comprising a first tournament object configured to initialize into at least one first tournament component;
said first tournament component configured to represent a first real-world contested event having a large number of entrants (LNE);
said LNE comprising not less than about 16 entrants;b. said wagering application further comprising a first player object, said first player object configured to initialize into a first plurality of player entrant components not less than said LNE in said first real-world contested event;
each of said first plurality of player entrant components comprising player entrant attributes;
each of said first plurality of player entrant components affiliated with said first tournament component;c. said first set of player entrant components further comprising a first set of individual entrant components and a first set of group entrant components; d. said player entrant attributes comprising;
an age attribute, a location attribute, a ranking attribute, a pre-cuts odds attribute, a post-cuts odds attribute, an entrant I.D. attribute;
a player ID game-play attribute;e. a sensory application interoperating with a plurality of sensors located at said first real world contested event;
said plurality of sensors configured to generate a plurality of readable data component digital signals when interoperating with a plurality of readable data components;f. said wagering application further comprising a game-play component configured to receive said plurality of readable data component digital signals providing a means for real time wagering of said first real world contested event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
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Specification