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Motion-sensitive input device and interactive gaming system

  • US 8,491,389 B2
  • Filed: 02/28/2011
  • Issued: 07/23/2013
  • Est. Priority Date: 02/22/2000
  • Status: Expired due to Term
First Claim
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1. An interactive game including one or more physically collectible or tradable items for entertaining one or more game participants using a motion-based gaming platform comprising a video game console, home game console, hand-held game unit, personal computer or live-action play facility, said interactive game comprising:

  • one or more motion-sensitive input devices each configured to be held and used by said one or more game participants to selectively actuate or control one or more computer-animated visual, aural or tactile effects produced in accordance with said game, said input device comprising (i) motion-sensitive or position-sensitive circuitry for enabling said input device to be operated at least in part by moving the entire body of said input device to thereby actuate or control said one or more visual, aural or tactile effects, and (ii) a first identifier for uniquely identifying said input device within said game;

    one or more physically collectible or tradable items depicting or representing persons, characters or objects relevant to said game, and being physically collectible or tradable by said one or more gaming participants, each of said one or more collectible or tradable items having associated therewith a wirelessly-readable tag, each said tag further comprising a second identifier for identifying or tracking each said associated collectible or tradable item; and

    game software comprising computer program instructions stored or contained in a machine readable format, said game software adapted to be read and executed by a computing device associated with said gaming platform for conducting said game, said game software including computer program instructions for causing said computing device to selectively read said second identifier and store said second identifier in association with said first identifier such that each said collectible or tradable item can be tracked in said game in association with each of said one or more input devices;

    whereby said gaming platform is configured to access and use said stored first and second identifiers in accordance with said game software and said one or more input devices to thereby adjust the game experience for said one or more game participants and/or to recreate in said one or more computer-animated visual, aural or tactile effects the appearance or traits of a corresponding depicted or represented person, character or object.

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