Motion-sensitive input device and interactive gaming system
First Claim
1. An interactive game including one or more physically collectible or tradable items for entertaining one or more game participants using a motion-based gaming platform comprising a video game console, home game console, hand-held game unit, personal computer or live-action play facility, said interactive game comprising:
- one or more motion-sensitive input devices each configured to be held and used by said one or more game participants to selectively actuate or control one or more computer-animated visual, aural or tactile effects produced in accordance with said game, said input device comprising (i) motion-sensitive or position-sensitive circuitry for enabling said input device to be operated at least in part by moving the entire body of said input device to thereby actuate or control said one or more visual, aural or tactile effects, and (ii) a first identifier for uniquely identifying said input device within said game;
one or more physically collectible or tradable items depicting or representing persons, characters or objects relevant to said game, and being physically collectible or tradable by said one or more gaming participants, each of said one or more collectible or tradable items having associated therewith a wirelessly-readable tag, each said tag further comprising a second identifier for identifying or tracking each said associated collectible or tradable item; and
game software comprising computer program instructions stored or contained in a machine readable format, said game software adapted to be read and executed by a computing device associated with said gaming platform for conducting said game, said game software including computer program instructions for causing said computing device to selectively read said second identifier and store said second identifier in association with said first identifier such that each said collectible or tradable item can be tracked in said game in association with each of said one or more input devices;
whereby said gaming platform is configured to access and use said stored first and second identifiers in accordance with said game software and said one or more input devices to thereby adjust the game experience for said one or more game participants and/or to recreate in said one or more computer-animated visual, aural or tactile effects the appearance or traits of a corresponding depicted or represented person, character or object.
4 Assignments
0 Petitions
Accused Products
Abstract
Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and/or tasks. For example, the participant may obtain a toy “wand” from a retail phase that is usable in an interactive entertainment phase. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant'"'"'s experience in one or more other layers. The participant may also receive training on how to use the wand and/or complete one or more special effects, adventures and/or quests. During or following the interactive entertainment phase, the participant may use accumulated points and/or powers to redeem prizes and/or compete against other participants, such as in a duel.
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Citations
67 Claims
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1. An interactive game including one or more physically collectible or tradable items for entertaining one or more game participants using a motion-based gaming platform comprising a video game console, home game console, hand-held game unit, personal computer or live-action play facility, said interactive game comprising:
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one or more motion-sensitive input devices each configured to be held and used by said one or more game participants to selectively actuate or control one or more computer-animated visual, aural or tactile effects produced in accordance with said game, said input device comprising (i) motion-sensitive or position-sensitive circuitry for enabling said input device to be operated at least in part by moving the entire body of said input device to thereby actuate or control said one or more visual, aural or tactile effects, and (ii) a first identifier for uniquely identifying said input device within said game; one or more physically collectible or tradable items depicting or representing persons, characters or objects relevant to said game, and being physically collectible or tradable by said one or more gaming participants, each of said one or more collectible or tradable items having associated therewith a wirelessly-readable tag, each said tag further comprising a second identifier for identifying or tracking each said associated collectible or tradable item; and game software comprising computer program instructions stored or contained in a machine readable format, said game software adapted to be read and executed by a computing device associated with said gaming platform for conducting said game, said game software including computer program instructions for causing said computing device to selectively read said second identifier and store said second identifier in association with said first identifier such that each said collectible or tradable item can be tracked in said game in association with each of said one or more input devices; whereby said gaming platform is configured to access and use said stored first and second identifiers in accordance with said game software and said one or more input devices to thereby adjust the game experience for said one or more game participants and/or to recreate in said one or more computer-animated visual, aural or tactile effects the appearance or traits of a corresponding depicted or represented person, character or object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A multi-layered interactive game including one or more physically collectible or tradable items for entertaining one or more game participants using a motion-based gaming console having one or more associated motion-sensitive input devices for selectively activating or controlling one or more computer-animated visual, aural or tactile effects produced in accordance with a user-selectable game, said interactive game comprising:
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one or more physically collectible or tradable items depicting or representing persons, characters or objects relevant to said user-selectable game and being physically collectible or tradable by said one or more game participants and selectively playable in said game by said one or more game participants, each of said one or more collectible or tradable items having associated therewith a wirelessly-readable tag, each said tag further comprising certain identification information for identifying or tracking each said associated collectible or tradable item; and game software comprising computer program instructions stored or contained in a machine readable format, said game software adapted to be read and executed by a computing device associated with said gaming console for conducting said user-selectable game in accordance with input motions or commands provided by said one or more motion-sensitive input devices, said game software further comprising computer program instructions for causing said computing device to;
i) cause said identification information of at least one selected collectable or tradable item to be wirelessly and electronically read, ii) use said identification information to retrieve from an associated database selected attributes relevant to said corresponding depicted or represented person, character or object, and iii) recreate in said one or more computer-animated visual, aural or tactile effects the appearance or traits of said corresponding depicted or represented person, character or object;whereby a multi-layered interactive gaming experience is provided wherein game participants are able to affect the play of said user-selectable game by using said one or more motion-sensitive input devices and/or by selectively playing one or more of said collectible or tradable items. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28)
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29. An interactive gaming system for amusing or entertaining one or more game participants playing a game in which a computer-generated play environment is represented through various computer-animated visual, aural or tactile effects, said interactive gaming system comprising:
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at least one gaming device configured and adapted to produce said one or more computer-animated visual, aural or tactile effects in accordance with said game; at least one motion-sensitive input device configured to be held and used by said one or more game participants, said input device comprising at least a first sensor for sensing acceleration of said input device and a second sensor for sensing rotation of said input device and one or more finger-actuated switches, wherein said input device can be operated by said one or more game participants at least in part by moving the entire body of said input device and at least in part by selectively actuating said one or more finger-actuated switches to thereby activate or control said one or more visual, aural or tactile effects associated with said game; one or more playable game items physically depicting or representing persons, characters or objects relevant to said game and having associated therewith an electronically-readable tag, each said electronically-readable tag further comprising tag identification information for identifying or tracking each said associated playable game item; at least one electronic reader device configured and adapted to;
i) wirelessly and electronically read each said electronically-readable tag when a selected one or more of said playable game items is presented to said at least one electronic reader device, and ii) thereby determine said tag identification information; andgame software comprising computer program instructions stored or contained in a machine readable format, said game software adapted to be read and executed by a computing device associated with said gaming system for conducting said game, said game software further comprising computer program instructions for causing said computing device to;
i) use said tag identification to retrieve from an associated database selected attributes relevant to said corresponding depicted or represented person, character or object, ii) create one or more computer-animated visual, aural or tactile effects having the particular appearance, characteristics and/or traits of said corresponding depicted or represented person, character or object, and/or iii) adjust the game experience for said one or more game participants according to said selected one or more of said playable items presented to said at least one electronic reader device;whereby an interactive entertainment experience is provided wherein game participants are able to affect the play of said game by using said at least one input device and/or by selectively presenting said one or more playable game items to said at least one electronic reader device. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52)
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53. A gaming system for amusing or entertaining one or more game participants playing a game in which a computer-generated play environment is virtually represented by various computer-animated visual, aural or tactile effects and wherein one or more persons, characters or objects relevant to said game are physically represented by one or more gaming items each having an associated RFID tag and a corresponding electronically-readable tag ID, said gaming system comprising:
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at least one gaming device configured and adapted to produce said one or more computer-animated visual, aural or tactile effects in accordance with said game; at least one motion-sensitive input device configured to be held and used by said one or more game participants to activate or control said one or more visual, aural or tactile effects associated with said game, said input device comprising at least a first sensor for sensing acceleration and a second sensor for sensing angular orientation and at least one display screen configured to display information relevant to said game; at least one RFID reader device configured and adapted to wirelessly power and read each said RFID tag associated with said one or more gaming items when a selected one or more of said gaming items is presented within a readable range of said RFID reader device, and to thereby determine at least said tag ID corresponding to each said presented gaming item; and game software comprising computer program instructions stored or contained in a machine readable format, said game software adapted to be read and executed by a computing device associated with said gaming system for conducting said game, said game software further comprising computer program instructions for causing said computing device to;
i) use said tag ID to retrieve from an associated database selected attributes relevant to said corresponding represented person, character or object, ii) create one or more computer-animated visual, aural or tactile effects having the particular appearance, characteristics and/or traits of said corresponding represented person, character or object, or iii) adjust the game experience for said one or more game participants when a selected one or more of said gaming items is presented within a readable range of said RFID reader device. - View Dependent Claims (54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67)
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Specification