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Cheat prevention method, system and client terminal for online game

  • US 8,491,393 B2
  • Filed: 08/18/2008
  • Issued: 07/23/2013
  • Est. Priority Date: 03/17/2006
  • Status: Active Grant
First Claim
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1. A cheat prevention method for an online game, applied to game client terminals and a game server, the method comprising:

  • determining, by the game server, a partner for a player according to information submitted by a game client terminal used by the player, and sending information of the partner of the player to the game client terminal used by the player, wherein the information submitted by the game client terminal comprises an address of a computer on which the game client terminal is installed, one or more online messaging accounts of the player who uses the game client terminal and a seat chosen by the player in the game; and

    refusing, by the game client terminal used by the player, to send a message to the partner of the player;

    submitting, by the game client terminal used by the player, the address of the computer on which the game client terminal is installed when the player newly logs in the game server;

    submitting, by the game client terminal used by the player, the seat chosen by the player; and

    checking, by the game client terminal used by the player, the one or more online messaging accounts of the player in realtime, and submitting the one or more messaging accounts of the player;

    wherein refusing, by the game client terminal used by the player, to send the message to the partner of the player comprises,refusing, by the game client terminal used by the player, to send the message when a destination account of the message is identical with any one of one or more online messaging accounts of the partner of the player.

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