Systems and methods for generating media based on player action in an interactive video gaming environment
First Claim
Patent Images
1. A method for providing rewards and penalties in an interactive video gaming environment, the method comprising:
- receiving, at a remote server, a plurality of videos from a plurality of users, wherein a first set of the plurality of videos is categorized as reward videos and a second set of the plurality of videos is categorized as penalty videos;
receiving, at the remote server from a player, an action relating to game play in the interactive gaming environment;
associating a rank with the action at the remote server;
determining whether the rank corresponds to a reward or a penalty;
selecting, at the remote server, a video from one of the first and second sets based on the determination of whether the rank corresponds to the reward or the penalty; and
transmitting the selected video to the player.
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Abstract
Systems and methods for incorporating online user generated media content (e.g., videos) into an interactive video gaming environment are provided. Reward or penalty media assets generated by users are stored on a remote server. A player action is received by the remote server and ranked. Based on the rank associated with the player action, the video asset server selects a reward or penalty media asset of the stored media assets. The selected reward or penalty media asset is presented to the player.
43 Citations
20 Claims
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1. A method for providing rewards and penalties in an interactive video gaming environment, the method comprising:
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receiving, at a remote server, a plurality of videos from a plurality of users, wherein a first set of the plurality of videos is categorized as reward videos and a second set of the plurality of videos is categorized as penalty videos; receiving, at the remote server from a player, an action relating to game play in the interactive gaming environment; associating a rank with the action at the remote server; determining whether the rank corresponds to a reward or a penalty; selecting, at the remote server, a video from one of the first and second sets based on the determination of whether the rank corresponds to the reward or the penalty; and transmitting the selected video to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system for providing rewards and penalties in an interactive video gaming environment, the system comprising:
control circuitry configured to; receive, at a remote server, a plurality of videos from a plurality of users, wherein a first set of the plurality of videos is categorized as reward videos and a second set of the plurality of videos is categorized as penalty videos; receive, at the remote server from a player, an action relating to game play in the interactive gaming environment; associate a rank with the action at the remote server; determine whether the rank corresponds to a reward or a penalty; select, at the remote server, a video from one of the first and second sets based on the determination of whether the rank corresponds to the reward or the penalty; and transmit the selected video to the player. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
Specification