Method and mechanism for performing cloud image display and capture with mobile devices
First Claim
Patent Images
1. A method for implementing participation at a spectator event using mobile devices, comprising:
- registering a mobile device at a spectator event;
synchronizing the mobile device at the spectator event by performing clock calibration to synchronize the mobile device to a common clock shared by devices at the spectator event, wherein the mobile device is clock synchronized by detecting a broadcast signal and phase locking a local clock at the mobile device to the broadcast signal;
sending participation data to the mobile device; and
utilizing the participation data at the mobile device to allow the mobile device to participate in the spectator event.
1 Assignment
0 Petitions
Accused Products
Abstract
Disclosed is an improved approach for implementing participatory interaction at events using mobile devices. One approach is to utilize distributed display screens for the mobile devices in an audience to display a much larger collective image. Another approach is to utilize the distributed cameras of mobile devices in an audience to form a massive capture device from the different locations and perspectives of the audience members. Yet another approach is directed to the use of mobile devices in the audience to capture motion events among the audience, which are then used to synthesize new media items and types for the event.
207 Citations
18 Claims
-
1. A method for implementing participation at a spectator event using mobile devices, comprising:
-
registering a mobile device at a spectator event; synchronizing the mobile device at the spectator event by performing clock calibration to synchronize the mobile device to a common clock shared by devices at the spectator event, wherein the mobile device is clock synchronized by detecting a broadcast signal and phase locking a local clock at the mobile device to the broadcast signal; sending participation data to the mobile device; and utilizing the participation data at the mobile device to allow the mobile device to participate in the spectator event. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
-
8. A computer program product embodied on a non-transitory computer usable medium, computer usable medium having stored thereon a sequence of instructions which, when executed by a processor causes the processor to execute a method for implementing participation at a spectator event using mobile devices, the method comprising:
-
registering a mobile device at a spectator event; synchronizing the mobile device at the spectator event by performing clock calibration to synchronize the mobile device to a common clock shared by devices at the spectator event, wherein the mobile device is clock synchronized by detecting a broadcast signal and phase locking a local clock at the mobile device to the broadcast signal; sending participation data to the mobile device; and utilizing the participation data at the mobile device to allow the mobile device to participate in the spectator event. - View Dependent Claims (9, 10, 11, 12, 13)
-
-
14. A system for implementing participation at a spectator event using mobile devices, comprising:
-
a processor; a memory for holding programmable code; and wherein the programmable code includes instructions for registering a mobile device at a spectator event; synchronizing the mobile device at the event by performing clock calibration to synchronize the mobile device to a common clock shared by devices at the spectator event, wherein the mobile device is clock synchronized by detecting a broadcast signal and phase locking a local clock at the mobile device to the broadcast signal; sending participation data to the mobile device; and utilizing the participation data at the mobile device to allow the mobile device to participate in the spectator event. - View Dependent Claims (15, 16, 17, 18)
-
Specification