Game with chance element and strategy component that can be copied
First Claim
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1. A method comprising:
- receiving, by a processor of a computing device, an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of wagering games in which the first player has wagered money, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective wagering game of the first set of wagering games;
determining, by the computing device, a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of wagering games to have the respective outcome if followed;
determining, by the computing device, a second set of rules that may be followed when making one or more decisions in a wagering game, in which the one or more decisions include one or more choices of one or more actions from a respective set of possible actions that each would have an effect on an outcome of the wagering game;
determining, by the computing device, a first performance metric for the first set of rules at a first time;
determining, by the computing device, a second performance metric for the second set of rules at the first time;
determining, by the computing device, a first ranking of the first set of rules and the second set of rules based on the first performance metric and based on the second performance metric;
presenting, by the computing device, the first ranking to a second player;
determining, by the computing device, a third performance metric for the first set of rules at a second time;
determining, by the computing device, a fourth performance metric for the second set of rules at the second time;
determining, by the computing device, a second ranking of the first set of rules and the second set of rules based on the third performance metric and based on the fourth performance metric, in which the second ranking is different from the first ranking; and
presenting, by the computing device, the second ranking to the second playerin which each performance metric of the first, second, third, and fourth performance metric indicates a respective level of success achieved from following a respective one of the first set of rules and the second set of rules.
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Abstract
In various embodiments, a first player may follow the same pattern of betting used by a second player.
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Citations
16 Claims
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1. A method comprising:
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receiving, by a processor of a computing device, an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of wagering games in which the first player has wagered money, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective wagering game of the first set of wagering games; determining, by the computing device, a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of wagering games to have the respective outcome if followed; determining, by the computing device, a second set of rules that may be followed when making one or more decisions in a wagering game, in which the one or more decisions include one or more choices of one or more actions from a respective set of possible actions that each would have an effect on an outcome of the wagering game; determining, by the computing device, a first performance metric for the first set of rules at a first time; determining, by the computing device, a second performance metric for the second set of rules at the first time; determining, by the computing device, a first ranking of the first set of rules and the second set of rules based on the first performance metric and based on the second performance metric; presenting, by the computing device, the first ranking to a second player; determining, by the computing device, a third performance metric for the first set of rules at a second time; determining, by the computing device, a fourth performance metric for the second set of rules at the second time; determining, by the computing device, a second ranking of the first set of rules and the second set of rules based on the third performance metric and based on the fourth performance metric, in which the second ranking is different from the first ranking; and presenting, by the computing device, the second ranking to the second player in which each performance metric of the first, second, third, and fourth performance metric indicates a respective level of success achieved from following a respective one of the first set of rules and the second set of rules. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. An apparatus comprising:
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a computing device; and a non-transitory medium having stored thereon a plurality of instructions that when executed by the computing device causes the computing device; receive an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of games in which the first player has wagered money, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective wagering game of the first set of wagering games; determine a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of wagering games to have the respective outcome if followed; determine a second set of rules that may be followed when making one or more decisions in a wagering game, in which the one or more decisions include one or more choices of one or more actions from a respective set of possible actions that each would have an effect on an outcome of the wagering game; determine a first performance metric for the first set of rules at a first time; determine a second performance metric for the second set of rules at the first time; determine a first ranking of the first set of rules and the second set of rules based on the first performance metric and based on the second performance metric; present the first ranking to a second player; determine a third performance metric for the first set of rules at a second time; determine a fourth performance metric for the second set of rules at the second time; in which each performance metric of the first, second, third, and fourth performance metric indicates a respective level of success achieved from following a respective one of the first set of rules and the second set of rules; determine a second ranking of the first set of rules and the second set of rules based on the third performance metric and based on the fourth performance metric, in which the second ranking is different from the first ranking; present the second ranking to the second player; receive a first instruction from the second player to place bets on behalf of the second player during a second set of games in accordance with a set of rules that is ranked the highest among a plurality of sets of rules that includes the first set of rules and the second set of rules; generate, in response to receiving the first instruction, a second plurality of decisions in play of the second set of games on behalf of the second player; place, at the first time in response to determining the first ranking, a first bet on behalf of the second player that is made in accordance with the first set of rules; and place, at the second time in response to determining the second ranking, a second bet on behalf of the second player that is made in accordance with the second set of rules. - View Dependent Claims (13, 14)
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15. A method comprising:
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receiving, by a processor of a computing device, an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of wagering games in which the first player has wagered money, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective wagering game of the first set of wagering games; determining, by the computing device, a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of wagering games to have the respective outcome if followed; receiving, by the computing device, a request from a device of a second player for a description of the first set of rules; transmitting, by the computing device to a device of the second player, computer executable instructions that when executed result in a following of the first set of rules by the device of the second player during one or more games; determining that the first player is making decisions in another set of games that do not follow the first set of rules but instead follow a third set of rules; and in response to determining that the first player is making decision in another set of games that do not follow the first set of rules, at least one of alerting the second player that the first player has changed a pattern of play and transmitting second computer executable instructions that when executed result in a following of the third set of rules.
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16. A method comprising:
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receiving, by a processor of a computing device, an indication of a first plurality of decisions made by a first player under a first set of circumstances in a first set of wagering games in which the first player has wagered money, in which each decision includes a choice of an action from a respective set of possible actions that each have an effect on a respective outcome of a respective wagering game of the first set of wagering games; determining, by the computing device, a first set of rules that, when followed under the first set of circumstances, generate the first plurality of decisions and would cause each game of the first set of wagering games to have the respective outcome if followed; receiving, by the computing device, a request from a device of a second player for a description of the first set of rules; transmitting, by the computing device, the description of the first set of rules to the device of the second player; receiving, by the computing device, a request to follow a selected portion of the first set of rules from the second player but not all of the first set of rules during play of a plurality of further games in which the selected portion includes rules governing a play strategy and an unselected portion includes rules governing a betting pattern; and following, by the computing device, just the selected portion of the first set of rules during play of the plurality of further games on behalf of the second player.
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Specification