System and method for providing a progress indicator of an amount of time left in a users turn in a virtual game environment
First Claim
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1. A system configured to provide a virtual game environment to users, the system comprising:
- one or more processors configured to execute computer program modules comprising;
an environment module configured to determine view information for transmissions to client computing platforms associated with users that facilitate presentation of views of a game environment to the users on the client computing platforms, wherein the game environment is common among the users, wherein the individual users are represented in the game environment by avatars, and wherein the users comprise a first user represented by a first avatar;
a game module configured to manage a game being played by the users within the game environment, wherein the game is a turn-based game, and wherein user turns during the game are timed; and
a timing module configured to determine transitions of user turns including turn beginnings and turn endings, andwherein the environment module is further configured such that views of the game environment depict a progress indicator that progresses around individual avatars during the turns of the corresponding users such that during a turn of the first user the progress indicator progresses around the first avatar in the views of the game environment from a starting point that corresponds to the beginning of the turn of the first user to an ending point that corresponds to the end of the turn of the first user, whereby the progress of the progress indicator from the starting point to the ending point graphically indicates an amount of time left in the turn of the first user.
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Abstract
A system and method provide a virtual game environment to users. The virtual game environment may enable the users to participate in a game within the virtual game environment. The game may be a turn-based game. A progress indicator may be included in views of the virtual game environment provided to the users that indicates an amount of time left in a present turn of a user in an enhanced manner. For example, the progress indicator may unobtrusively indicate an amount of time left in the present turn in a clear, distinctive manner.
13 Citations
20 Claims
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1. A system configured to provide a virtual game environment to users, the system comprising:
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one or more processors configured to execute computer program modules comprising; an environment module configured to determine view information for transmissions to client computing platforms associated with users that facilitate presentation of views of a game environment to the users on the client computing platforms, wherein the game environment is common among the users, wherein the individual users are represented in the game environment by avatars, and wherein the users comprise a first user represented by a first avatar; a game module configured to manage a game being played by the users within the game environment, wherein the game is a turn-based game, and wherein user turns during the game are timed; and a timing module configured to determine transitions of user turns including turn beginnings and turn endings, and wherein the environment module is further configured such that views of the game environment depict a progress indicator that progresses around individual avatars during the turns of the corresponding users such that during a turn of the first user the progress indicator progresses around the first avatar in the views of the game environment from a starting point that corresponds to the beginning of the turn of the first user to an ending point that corresponds to the end of the turn of the first user, whereby the progress of the progress indicator from the starting point to the ending point graphically indicates an amount of time left in the turn of the first user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A client computing platform configured to present a view of a virtual game environment to a first user, the client computing platform comprising:
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an electronic display; a control interface; one or more processors configured to execute computer program modules comprising; a view module configured to receive view information from a server, and generate a view of a game environment for presentation to a user via the electronic display, wherein the game environment is common among the user and a set of other users to facilitate playing of a group game by the user and the set of other users within the game environment, wherein the individual users are represented in view of the game environment by avatars, wherein the set of other users comprise a first user represented by a first avatar, wherein the game is a turn-based game, wherein user turns during the game are timed; and wherein the view module is further configured such that the view of the game environment depicts a progress indicator that progresses around individual avatars during the turns of the corresponding users such that during a turn of the first user the progress indicator progresses around the first avatar in the view of the game environment from a starting point that corresponds to the beginning of the turn of the first user to an ending point that corresponds to the end of the turn of the first user, whereby the progress of the progress indicator from the starting point to the ending point graphically indicates an amount of time left in the turn of the first user. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification