Game device, game device control method, program, information storage medium
First Claim
1. A game device, comprising:
- at least one microprocessor that carries out a game in which a plurality of game characters appear; and
a display controller that displays a game screen image including images of the game characters,whereinthe display controller, determines a density of game characters within a subset area that is a subset of the game screen image, and when the density is greater than or equal to a non-zero threshold density, restricts displaying of an image of a game character present within the subset area and instead shows a substitute image having a smaller area than the image of the game character in the game screen image.
1 Assignment
0 Petitions
Accused Products
Abstract
To provide a game device for enabling a game player to recognize a positional relationship among respective game characters even when the game characters are located densely in an area. A game data update unit (54) carries out a game in which a plurality of player objects appear. A game screen image display control unit (56) displays a game screen image including the image of a player object. However, when player objects numbering a reference number or more are present within a predetermined noted area, the game screen image display control unit (56) restricts displaying of the images of the player objects and instead shows position indicator images having a smaller area than the images in the game screen image.
11 Citations
17 Claims
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1. A game device, comprising:
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at least one microprocessor that carries out a game in which a plurality of game characters appear; and a display controller that displays a game screen image including images of the game characters, wherein the display controller, determines a density of game characters within a subset area that is a subset of the game screen image, and when the density is greater than or equal to a non-zero threshold density, restricts displaying of an image of a game character present within the subset area and instead shows a substitute image having a smaller area than the image of the game character in the game screen image. - View Dependent Claims (2, 3, 6, 7, 8, 9, 11, 12, 13, 15, 16, 17)
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4. A game control method for controlling a game device that includes at least one memory and at least one microprocessor, the game control method comprising:
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carrying out, by the at least one microprocessor, a game in which a plurality of game characters appear; and displaying, by the at least one microprocessor, a game screen image including images of the game characters, wherein displaying the game screen image comprises determining a density of game characters within a subset area that is a subset of the game screen image, and when the density is greater than or equal to a non-zero threshold density, restricting displaying of an image of a game character present within the subset area and instead showing a substitute image having a smaller area than the image of the game character in the game screen image. - View Dependent Claims (10)
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5. A non-transitory computer readable information storage medium storing a program for causing a computer to function as:
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a game executing section that carries out a game in which a plurality of game characters appear; and a display control section that displays a game screen image including images of the game characters, wherein the display control section determines a density of game characters within a subset area that is a subset of the game screen image, and when the density is greater than or equal to a non-zero threshold density, restricts displaying of an image of a game character present within the subset area and instead shows a substitute image having a smaller area than the image of the game character in the game screen image. - View Dependent Claims (14)
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Specification