System and method configured to provide a location-based vehicular racing videogame
First Claim
Patent Images
1. A system configured to provide a player with a vehicular racing videogame, the system comprising:
- a game platform configured to implement one or more computer program modules to provide a player with a vehicular racing videogame, the one or more computer program modules comprising;
a location module configured to manage a plurality of virtual geographic locations within the vehicular racing videogame, wherein the plurality of virtual geographic locations comprise a first virtual geographic location that is accessible to the player engaging in the vehicular racing videogame and a second virtual geographic location that is not accessible to the player initially within the vehicular racing videogame, wherein the second virtual geographic location is associated with a first set of criteria, wherein the location module is configured to unlock the second virtual geographic location for the player to enable the player to access the second virtual geographic location responsive to the player fulfilling the set of criteria, wherein the first set of criteria includes performance of one or more tasks in the first virtual geographic location that are not sufficient to pass the first virtual geographic location, successful participation in one or more events associated with the first virtual geographic location, and achieving a first disposition mode for a social relationship between the player and one or more virtual players in the vehicular racing videogame, and wherein the first geographic location and the second virtual geographic location must be passed to complete the videogame; and
an event module configured to manage a first set of events associated with the first virtual geographic location that the player participates in within the first virtual geographic location, and to determine if the player has successfully participated in individual events in the first set of events, and wherein the first set of criteria associated with the first virtual geographic location require successful performance of some subset of the first set of events as determined by the event module.
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Abstract
A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different virtual geographic locations at which players perform activities. A group of players may be associated with each location. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from location to location, performing objectives at the various locations, and interacting with the players at the locations.
105 Citations
16 Claims
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1. A system configured to provide a player with a vehicular racing videogame, the system comprising:
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a game platform configured to implement one or more computer program modules to provide a player with a vehicular racing videogame, the one or more computer program modules comprising; a location module configured to manage a plurality of virtual geographic locations within the vehicular racing videogame, wherein the plurality of virtual geographic locations comprise a first virtual geographic location that is accessible to the player engaging in the vehicular racing videogame and a second virtual geographic location that is not accessible to the player initially within the vehicular racing videogame, wherein the second virtual geographic location is associated with a first set of criteria, wherein the location module is configured to unlock the second virtual geographic location for the player to enable the player to access the second virtual geographic location responsive to the player fulfilling the set of criteria, wherein the first set of criteria includes performance of one or more tasks in the first virtual geographic location that are not sufficient to pass the first virtual geographic location, successful participation in one or more events associated with the first virtual geographic location, and achieving a first disposition mode for a social relationship between the player and one or more virtual players in the vehicular racing videogame, and wherein the first geographic location and the second virtual geographic location must be passed to complete the videogame; and an event module configured to manage a first set of events associated with the first virtual geographic location that the player participates in within the first virtual geographic location, and to determine if the player has successfully participated in individual events in the first set of events, and wherein the first set of criteria associated with the first virtual geographic location require successful performance of some subset of the first set of events as determined by the event module. - View Dependent Claims (2)
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3. A system configured to provide a player with a vehicular racing videogame, the system comprising:
a game platform configured to implement one or more computer program modules to provide a player with a vehicular racing videogame, the one or more computer program modules comprising; a location module configured to manage a plurality of virtual geographic locations within the vehicular racing videogame, wherein the plurality of virtual geographic locations comprise a first virtual geographic location that is accessible to the player engaging in the vehicular racing videogame and a second virtual geographic location that is not accessible to the player initially within the vehicular racing videogame, wherein the second virtual geographic location is associated with a first set of criteria, wherein the location module is configured to unlock the second virtual geographic location for the player to enable the player to access the second virtual geographic location responsive to the player fulfilling the set of criteria, wherein the first set of criteria includes performance of one or more tasks in the first virtual geographic location that are not sufficient to pass the first virtual geographic location, successful participation in one or more events associated with the first virtual geographic location, and achieving a first disposition mode for a social relationship between the player and one or more virtual players in the vehicular racing videogame, and wherein the first geographic location and the second virtual geographic location must be passed to complete the videogame a virtual player control module configured to implement artificial intelligence to control a plurality of virtual players within the vehicular racing videogame including a first group of virtual players associated with the first virtual geographic location and a second group of virtual players, separate from the first group of virtual players, associated with the second virtual geographic location. - View Dependent Claims (4, 5, 6, 7, 8)
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9. A computer-implemented method for providing a player with a vehicular racing videogame, the method being implemented in a computer system comprising one or more processors, the method comprising:
executing, on the one or more processors, one or more computer program modules to provide the vehicular racing videogame, the one or more computer program modules, when executed by the one or more processors, resulting in; providing a player access to a first virtual geographic location in the vehicular racing videogame; monitoring performance of the player within the first virtual geographic location; comparing the performance of the player within the first virtual geographic location with a first set of criteria to determine if the player has fulfilled the first set of criteria, the first set of criteria including performance of one or more tasks in the first virtual geographic location, successful participation in one or more events associated with the first virtual geographic location, and achieving a first disposition mode for a social relationship between the player and one or more virtual players in the vehicular racing videogame, wherein fulfilling the first set of criteria is not sufficient to pass the first virtual geographic location, and wherein completing the vehicular racing videogame requires the player to pass the first virtual geographic location; unlocking a second virtual geographic location for the player by making the second virtual geographic location accessible to the player responsive to the first set of criteria being determined fulfilled, wherein completing the videogame requires the player to pass the second virtual geographic location; and implementing artificial intelligence to control a plurality of virtual players within the vehicular racing videogame including a first group of virtual players associated with the first virtual geographic location and a second group of virtual players, separate from the first group of virtual players, associated with the second virtual geographic location. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
Specification