Apparatus, systems and methods for facilitating a negative credit balance of a gaming device
First Claim
Patent Images
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) receive an identification of a player,(b) display an indication of an amount of non-monetary credits in a non-monetary credit meter, said indication being a positive number,(c) determine if the non-monetary credit meter indicates an amount of non-monetary credits less than a maximum wager amount,(d) if the non-monetary credit meter indicates an amount of non-monetary credits less than the maximum wager amount, determine whether to enable the player to place said maximum wager amount, said determination being based, at least in part, on said received identification of the player,(e) if the non-monetary credit meter indicates an amount of non-monetary credits less than the maximum wager amount and said determination is to enable the player to place said maximum wager amount, determine a negative non-monetary credit meter threshold,(f) enable the player to place one of a plurality of different wager amounts on a play of a game, and(g) if the player places one of the plurality of different wager amounts on the play of the game;
(i) reduce the amount of non-monetary credits indicated in the non-monetary credit meter by the placed wager amount,(ii) if the non-monetary credit meter indicates an amount of non-monetary credits less than the maximum wager amount, said determination is to enable the player to place said maximum wager amount, and the player placed the maximum wager amount, display a negative number in said non-monetary credit meter,(iii) generate a game outcome for said play of the game, display the generated game outcome,(v) determine any non-monetary credit award amount associated with the generated game outcome,(vi) credit the amount of non-monetary credits indicated in the non-monetary credit meter by any non-monetary credit award amount associated with the generated game outcome,(vii) if the non-monetary credit meter indicates a negative number, determine if the negative non-monetary credit meter threshold is reached,(viii) if the negative non-monetary credit meter threshold is not reached, repeat (f) to (g) at least once, and(ix) if the negative non-monetary credit meter threshold is reached, cover the negative number indicated in the non-monetary credit meter, said non-monetary credit meter being covered, at least in part, based on information received from a player tracking system.
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Accused Products
Abstract
Apparatus, systems and methods for a gaming device operable to support a negative credit balance. For example, in some embodiments, a gaming device may be configured to: (i) determine a current credit balance, (ii) determine a wager amount, (iii) determine whether the wager amount would result in a negative balance of credits, (iv) determine if it is permissible to allow a negative balance of credits, and if so (v) adjust a current balance such that is equal to the negative balance, and (vi) display an indication of the negative credit balance.
130 Citations
12 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) receive an identification of a player, (b) display an indication of an amount of non-monetary credits in a non-monetary credit meter, said indication being a positive number, (c) determine if the non-monetary credit meter indicates an amount of non-monetary credits less than a maximum wager amount, (d) if the non-monetary credit meter indicates an amount of non-monetary credits less than the maximum wager amount, determine whether to enable the player to place said maximum wager amount, said determination being based, at least in part, on said received identification of the player, (e) if the non-monetary credit meter indicates an amount of non-monetary credits less than the maximum wager amount and said determination is to enable the player to place said maximum wager amount, determine a negative non-monetary credit meter threshold, (f) enable the player to place one of a plurality of different wager amounts on a play of a game, and (g) if the player places one of the plurality of different wager amounts on the play of the game; (i) reduce the amount of non-monetary credits indicated in the non-monetary credit meter by the placed wager amount, (ii) if the non-monetary credit meter indicates an amount of non-monetary credits less than the maximum wager amount, said determination is to enable the player to place said maximum wager amount, and the player placed the maximum wager amount, display a negative number in said non-monetary credit meter, (iii) generate a game outcome for said play of the game, display the generated game outcome, (v) determine any non-monetary credit award amount associated with the generated game outcome, (vi) credit the amount of non-monetary credits indicated in the non-monetary credit meter by any non-monetary credit award amount associated with the generated game outcome, (vii) if the non-monetary credit meter indicates a negative number, determine if the negative non-monetary credit meter threshold is reached, (viii) if the negative non-monetary credit meter threshold is not reached, repeat (f) to (g) at least once, and (ix) if the negative non-monetary credit meter threshold is reached, cover the negative number indicated in the non-monetary credit meter, said non-monetary credit meter being covered, at least in part, based on information received from a player tracking system.
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2. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) receive an amount of non-monetary credits in a first form of payment from a player, (b) display an indication of the amount of non-monetary credits in a non-monetary credit meter, said indication being a positive number, (c) determine if the non-monetary credit meter indicates an amount of non-monetary credits less than a maximum wager amount, (d) if the non-monetary credit meter indicates an amount of non-monetary credits less than the maximum wager amount, determine whether to enable the player to place said maximum wager amount, said determination being based, at least in part, on the player'"'"'s wager activity, (e) if the non-monetary credit meter indicates an amount of non-monetary credits less than the maximum wager amount and said determination is to enable the player to place said maximum wager amount, determine a negative non-monetary credit meter threshold, (f) enable the player to place one of a plurality of different wager amounts on a play of a game, and (g) if the player places one of the plurality of different wager amounts on the play of the game; (i) reduce the amount of non-monetary credits indicated in the non-monetary credit meter by the placed wager amount, (ii) if the non-monetary credit meter indicates an amount of non-monetary credits less than the maximum wager amount, said determination is to enable the player to place said maximum wager amount, and the player placed the maximum wager amount, display a negative number in said non-monetary credit meter, (iii) generate a game outcome for said play of the game, (iv) display the generated game outcome, (v) determine any non-monetary credit award amount associated with the generated game outcome, (vi) credit the amount of non-monetary credits indicated in the non-monetary credit meter by any non-monetary credit award amount associated with the generated game outcome, (vii) if the non-monetary credit meter indicates a negative number, determine if the negative non-monetary credit meter threshold is reached, (viii) if the negative non-monetary credit meter threshold is not reached, repeat (f) to (g) at least once, and (ix) if the negative non-monetary credit meter threshold is reached, cover the negative number indicated in the non-monetary credit meter, said non-monetary credit meter being covered in a different, second form of payment.
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3. A gaming system comprising:
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at least one gaming device including; at least one display device; at least one input device; at least one gaming device processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one gaming device processor, cause the at least one gaming device processor to operate with the at least one display device and the at least one input device to display a game, said game associated with a plurality of different wager amounts which can be placed for a play of said game, said plurality of wager amounts including a maximum wager amount; and a controller configured to communicate with said at least one gaming device, said controller programmed to; (a) determine whether to enable a player to place the maximum wager amount if a non-monetary credit meter of the at least one gaming device includes an amount of non-monetary credits less than the maximum wager amount, said determination being based, at least in part, on information from a player tracking system, and (b) communicate information based on said determination to the gaming device; wherein if the determination is to enable the player to place the maximum wager amount and the amount of non-monetary credits in the non-monetary credit meter is less than the maximum wager amount, the stored plurality of instructions, when executed by the at least one gaming device processor, cause the at least one gaming device processor to operate with the at least one display device and the at least one input device to; (i) enable the player to place the maximum wager amount, (ii) reduce the non-monetary credit meter by the maximum wager amount, such that the non-monetary credit meter includes a negative credit amount, (iii) generate and display a game outcome in said game, and (iv) provide any non-monetary credit award associated with the game outcome to the player.
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4. A method of operating a gaming system, said method comprising:
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(a) receiving an identification of a player; (b) causing at least one display device to display an indication of an amount of non-monetary credits in a non-monetary credit meter, said indication being a positive number; (c) causing at least one processor to execute a plurality of instructions to determine if the non-monetary credit meter indicates an amount of non-monetary credits less than a maximum wager amount; (d) if the non-monetary credit meter indicates an amount of non-monetary credits less than the maximum wager amount, causing the at least one processor to execute the plurality of instructions to determine whether to enable the player to place said maximum wager amount, said determination being based, at least in part, on said received identification of the player; (e) if the non-monetary credit meter indicates an amount of non-monetary credits less than the maximum wager amount and said determination is to enable the player to place said maximum wager amount, causing the at least one processor to execute the plurality of instructions to determine a negative non-monetary credit meter threshold; (f) enabling the player to place one of a plurality of different wager amounts on a play of a game; and (g) if the player places one of the plurality of different wager amounts on the play of the game; (i) causing the at least one processor to execute the plurality of instructions to reduce the amount of non-monetary credits indicated in the non-monetary credit meter by the placed wager amount, (ii) if the non-monetary credit meter indicates an amount of non-monetary credits less than the maximum wager amount, said determination is to enable the player to place said maximum wager amount, and the player placed the maximum wager amount, causing said at least one display device to display a negative number in said non-monetary credit meter, (iii) causing the at least one processor to execute the plurality of instructions to generate a game outcome for said play of the game, (iv) causing the at least one display device to display the generated game outcome, (v) causing the at least one processor to execute the plurality of instructions to determine any non-monetary credit award amount associated with the generated game outcome, (vi) causing the at least one processor to execute the plurality of instructions to credit the amount of non-monetary credits indicated in the non-monetary credit meter by any non-monetary credit award amount associated with the generated game outcome, (vii) if the non-monetary credit meter indicates a negative number, causing the at least one processor to execute the plurality of instructions to determine if the negative non-monetary credit meter threshold is reached, (viii) if the negative non-monetary credit meter threshold is not reached, repeating (f) to (g) at least once, and (ix) if the negative non-monetary credit meter threshold is reached, causing the at least one processor to execute the plurality of instructions to cover the negative number indicated in the non-monetary credit meter, said non-monetary credit meter being covered, at least in part, based on information received from a player tracking system. - View Dependent Claims (5, 6)
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7. A method of operating a gaming system, said method comprising:
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(a) receiving an amount of non-monetary credits in a first form of payment from a player; (b) causing at least one display device to display an indication of said amount of non-monetary credits in a non-monetary credit meter, said indication being a positive number; (c) causing at least one processor to execute a plurality of instructions to determine if the non-monetary credit meter indicates an amount of non-monetary credits less than a maximum wager amount; (d) if the non-monetary credit meter indicates an amount of non-monetary credits less than the maximum wager amount, causing the at least one processor to execute the plurality of instructions to determine whether to enable a player to place said maximum wager amount, said determination being based, at least in part, on the player'"'"'s wager activity; (e) if the non-monetary credit meter indicates an amount of non-monetary credits less than the maximum wager amount and said determination is to enable the player to place said maximum wager amount, causing the at least one processor to execute the plurality of instructions to determine a negative non-monetary credit meter threshold; (f) enabling the player to place one of a plurality of different wager amounts on a play of a game; and (g) if the player places one of the plurality of different wager amounts on the play of the game; (i) causing the at least one processor to execute the plurality of instructions to reduce the amount of non-monetary credits indicated in the non-monetary credit meter by the placed wager amount, (ii) if the non-monetary credit meter indicates an amount of non-monetary credits less than the maximum wager amount, said determination is to enable the player to place said maximum wager amount, and the player placed the maximum wager amount, causing said at least one display device to display a negative number in said non-monetary credit meter, (iii) causing the at least one processor to execute the plurality of instructions to generate a game outcome for said play of the game, (iv) causing the at least one display device to display the generated game outcome, (v) causing the at least one processor to execute the plurality of instructions to determine any non-monetary credit award amount associated with the generated game outcome, (vi) causing the at least one processor to execute the plurality of instructions to credit the amount of non-monetary credits indicated in the non-monetary credit meter by any non-monetary credit award amount associated with the generated game outcome, (vii) if the non-monetary credit meter indicates a negative number, causing the at least one processor to execute the plurality of instructions to determine if the negative non-monetary credit meter threshold is reached, (viii) if the negative non-monetary credit meter threshold is not reached, repeating (f) to (g) at least once, and (ix) if the negative non-monetary credit meter threshold is reached, causing the at least one processor to execute the plurality of instructions to cover the negative number indicated in the non-monetary credit meter, said non-monetary credit meter being covered in a different, second form of payment. - View Dependent Claims (8, 9)
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10. A method of operating a gaming system, said method comprising:
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(a) causing at least one display device to display a game, said game associated with a plurality of different wager amounts which can be placed for a play of said game, said plurality of wager amounts including a maximum wager amount; (b) causing at least one processor to execute a plurality of instructions to determine whether to enable a player to place the maximum wager amount if a non-monetary credit meter of the at least one gaming device includes an amount of non-monetary credits less than the maximum wager amount, said determination being based, at least in part, on information from a player tracking system; and (c) if the determination is to enable the player to place the maximum wager amount and the amount of non-monetary credits in the non-monetary credit meter is less than the maximum wager amount; (i) enabling the player to place the maximum wager amount, (ii) causing the at least one processor to execute the plurality of instructions to reduce the non-monetary credit meter by the maximum wager amount, such that the non-monetary credit meter includes a negative credit amount, (iii) causing the at least one processor to execute the plurality of instructions generate a game outcome in said game, (iv) causing the at least one display device to display the generated game outcome, and (v) providing any non-monetary credit award associated with the game outcome to the player. - View Dependent Claims (11, 12)
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Specification