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Online game to promote physical activity

  • US 8,506,396 B1
  • Filed: 04/08/2010
  • Issued: 08/13/2013
  • Est. Priority Date: 04/10/2009
  • Status: Active Grant
First Claim
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1. A computerized method for promoting physical activity comprising:

  • (a) receiving at a server user profile data for a plurality of computer users;

    (b) receiving at said server from each of said plurality of computer users a selection of an avatar;

    (c) receiving at said server from each of said plurality of computer users biometric data from a biometric device used by said computer user;

    (d) defining at said server an activity time period;

    (e) defining at said server a target group count;

    (f) calculating for each of said plurality of computer users an activity value corresponding to said user'"'"'s activity level as measured by said biometric data at a plurality of intervals within said activity time period;

    (g) defining at said server a plurality of activity groups by;

    (1) comparing said computer users'"'"' activity values to identify users with correlated activity values; and

    (2) adding computer users with correlated activity values to one of said plurality of activity groups until said target group count for said group is reached;

    (h) transmitting from said server for display at a user computer said avatar for each of said plurality of users; and

    (i) transmitting from said server to said user computer animation data for said avatars wherein said avatars are;

    (1) visually grouped according to said activity groups; and

    (2) animated in said activity groups according to said correlated activity values for said activity groups.

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