Online game to promote physical activity
First Claim
1. A computerized method for promoting physical activity comprising:
- (a) receiving at a server user profile data for a plurality of computer users;
(b) receiving at said server from each of said plurality of computer users a selection of an avatar;
(c) receiving at said server from each of said plurality of computer users biometric data from a biometric device used by said computer user;
(d) defining at said server an activity time period;
(e) defining at said server a target group count;
(f) calculating for each of said plurality of computer users an activity value corresponding to said user'"'"'s activity level as measured by said biometric data at a plurality of intervals within said activity time period;
(g) defining at said server a plurality of activity groups by;
(1) comparing said computer users'"'"' activity values to identify users with correlated activity values; and
(2) adding computer users with correlated activity values to one of said plurality of activity groups until said target group count for said group is reached;
(h) transmitting from said server for display at a user computer said avatar for each of said plurality of users; and
(i) transmitting from said server to said user computer animation data for said avatars wherein said avatars are;
(1) visually grouped according to said activity groups; and
(2) animated in said activity groups according to said correlated activity values for said activity groups.
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Abstract
An online game that promotes physical activity by visually representing the comparative biometric data of a group of people. The biometric data may be collected using a variety of biometric devices. Each individual in the group selects an avatar for use in representing the biometric data. The biometric data is transmitted to a server and displayed collectively on a computer screen. Each individual'"'"'s avatar is displayed on the screen and animated according the biometric data. In an example embodiment in which avatars are fish that are displayed on a fish tank background and the biometric data is steps counted by a pedometer, avatars associated with individuals having a higher step count are positioned above avatars for individuals having a lower step count. Biometric data may be collected from biometric devices at various time intervals and the display updated to reflect the changes in biometric data.
17 Citations
20 Claims
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1. A computerized method for promoting physical activity comprising:
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(a) receiving at a server user profile data for a plurality of computer users; (b) receiving at said server from each of said plurality of computer users a selection of an avatar; (c) receiving at said server from each of said plurality of computer users biometric data from a biometric device used by said computer user; (d) defining at said server an activity time period; (e) defining at said server a target group count; (f) calculating for each of said plurality of computer users an activity value corresponding to said user'"'"'s activity level as measured by said biometric data at a plurality of intervals within said activity time period; (g) defining at said server a plurality of activity groups by; (1) comparing said computer users'"'"' activity values to identify users with correlated activity values; and (2) adding computer users with correlated activity values to one of said plurality of activity groups until said target group count for said group is reached; (h) transmitting from said server for display at a user computer said avatar for each of said plurality of users; and (i) transmitting from said server to said user computer animation data for said avatars wherein said avatars are; (1) visually grouped according to said activity groups; and (2) animated in said activity groups according to said correlated activity values for said activity groups. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A computerized system for promoting physical activity comprising:
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(a) a computer database for storing; (1) profile data for a plurality of computer users; (2) avatar data for an avatar selected by each of said plurality of computer users; and (3) a plurality of biometric device measurements within an activity time period from each of said plurality of computer users; (b) a server in communication with said computer database for; (1) calculating for each of said plurality of computer users an activity value corresponding to said user'"'"'s biometric device measurements; (2) defining a plurality of activity groups by comparing said computer users'"'"' activity values to identify users with correlated activity values; (3) adding computer users with correlated activity values to one of a plurality of activity groups until a target group count is reached; (4) transmitting to a display at a user computer; (A) said avatar for each of said plurality of users; and (B) animation data for said avatars on said display wherein said avatars are; (i) visually group according to said activity groups; and (ii) animated in said activity groups according to said correlated activity values for said activity groups. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A computerized method for promoting physical activity comprising:
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(a) receiving at a server from each of a plurality of computer users biometric data from a biometric device used by said computer user; (b) defining at said server an activity time period; (c) defining at said server a target group count; (d) determining for each of said plurality of computer users an activity value corresponding to said user'"'"'s activity level as measured by said biometric data during a plurality of intervals within said activity time period; (e) defining at said server a plurality of activity groups by; (1) comparing said computer users'"'"' activity values to identify users with correlated activity values; and (2) adding computer users with correlated activity values to one of said plurality of activity groups until said target group count for said group is reached; (f) transmitting from said server for display at a user computer an avatar for each of said plurality of users; (g) transmitting from said server to said user computer animation data for said avatars wherein said avatars are; (1) visually organized according to said activity groups; and (2) animated in said activity groups according to said activity values for said activity groups; and (h) in response to receiving from a computer user a selection of an avatar, displaying said biometric data for said avatar. - View Dependent Claims (19, 20)
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Specification