Game execution environments
First Claim
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1. A game delivery system comprising:
- plurality of virtual I/O shells each configured to receive and redirect sound and video from a separate video game application;
a local manager configured to execute the separate video game applications on a shared operating system that is not virtualized, each of the separate video game applications being in one of the virtual I/O shells and accessing the shared operating system for non-I/O operations; and
a streaming server configured to stream video and audio from the separate video game applications, video and audio from each of the video game applications being streamed to a different client.
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Abstract
Systems and methods for executing multiple video games, or other sources of video, include a game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet.
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Citations
15 Claims
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1. A game delivery system comprising:
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plurality of virtual I/O shells each configured to receive and redirect sound and video from a separate video game application; a local manager configured to execute the separate video game applications on a shared operating system that is not virtualized, each of the separate video game applications being in one of the virtual I/O shells and accessing the shared operating system for non-I/O operations; and a streaming server configured to stream video and audio from the separate video game applications, video and audio from each of the video game applications being streamed to a different client. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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Specification