Game system with enhanced low power mode-related processing
First Claim
1. A game system in which a first game machine is connected to at least a single second game machine for use as an operation controller for game play, comprising:
- a no-operation detector for detecting that the second game machine has not been operated by a user for a predetermined period and for generating a no-operation mode signal;
a mode switching mechanism for switching, upon receipt of the no-operation mode signal from the no-operation detector, an operation mode of the second game machine from normal game processing mode to no-operation mode; and
a notifying mechanism for notifying the user via an image or a sound that the second game machine is being operated in the no-operation mode, wherein the notification is provided by the first game machine, wherein the first and second game machines are capable of being operated independent of one another.
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Accused Products
Abstract
A TV game machine is connected to a portable game machine being used as a controller. If no operations have been carried out by a user to the portable game machine, the portable game machine sends a sleep request to the TV game machine, and then enters sleep mode. On receiving the sleep request, the TV game machine causes a message to be displayed on a display, and notifies a user that the portable game machine is being operated in sleep mode. This screen display continues until the portable game machine returns from the sleep mode. Thus, it is possible to prevent the user who sees the portable game machine in sleep mode from erroneously believing that the portable game machine is turned off and then operating a power button to turn it on.
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Citations
18 Claims
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1. A game system in which a first game machine is connected to at least a single second game machine for use as an operation controller for game play, comprising:
- a no-operation detector for detecting that the second game machine has not been operated by a user for a predetermined period and for generating a no-operation mode signal;
a mode switching mechanism for switching, upon receipt of the no-operation mode signal from the no-operation detector, an operation mode of the second game machine from normal game processing mode to no-operation mode; and
a notifying mechanism for notifying the user via an image or a sound that the second game machine is being operated in the no-operation mode, wherein the notification is provided by the first game machine, wherein the first and second game machines are capable of being operated independent of one another. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
- a no-operation detector for detecting that the second game machine has not been operated by a user for a predetermined period and for generating a no-operation mode signal;
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14. A first game machine being removably connected to at least one second game machine as an operation controller, the second game machine having an operation mode which can be switched from normal game processing mode to no-operation mode when no operations have been carried out by a user for a predetermined time period, the first game machine comprising:
- an operation mode detector for detecting the operation mode of the second game machine; and
a notifying mechanism for notifying the user that the second game machine is being operated in the no-operation mode through an image or a sound, wherein the first and second game machines are capable of being operated independent of one another. - View Dependent Claims (15)
- an operation mode detector for detecting the operation mode of the second game machine; and
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16. A non-transitory computer-readable medium encoded with a game program to be executed on a game machine capable of being removably connected to at least another single game machine as an operation controller, the other game machine having an operation mode which can be switched from normal game processing mode to no-operation mode when no operations have been carried out for a predetermined time period, the computer-readable medium being encoded with said game program to cause the game machine to execute instructions for:
- detecting the operation mode of the other game machine; and
notifying the user through an image or a sound that the other game machine is being operated in the no-operation mode, wherein the game machines are capable of being operated independent of one another.
- detecting the operation mode of the other game machine; and
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17. A non-transitory computer-readable medium encoded with a game program to be executed on a game machine being used as an operation controller removably connected to another game machine for game processing, the computer-readable medium being encoded with said game program to cause the game machine to execute instructions for:
- detecting that no operations have been carried out by a user to the game machine for a predetermined time period;
switching an operation mode of the game machine from normal game processing mode to no-operation mode based on the detection result in the detecting step; and
notifying the other game machine with a sleep request signal that the operation mode of the game machine has been switched to the no-operation mode, wherein the game machines are capable of being operated independent of one another.
- detecting that no operations have been carried out by a user to the game machine for a predetermined time period;
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18. A game processing method for use in a game system in which a first game machine is connected to at least another single second game machine as an operation controller for game processing, the method comprising:
- detecting that no operations have been carried out by a user of the second game machine for at least a predetermined time period;
switching an operation of the second game machine from normal game processing mode to no-operation mode based on the detection result; and
notifying the user by the first game machine through an image or a sound that the second game machine is being operated in the no-operation mode, wherein the first and second game machines are capable of being operated independent of one another.
- detecting that no operations have been carried out by a user of the second game machine for at least a predetermined time period;
Specification