Animating objects using relative motion
First Claim
1. A computer-implemented method, comprising:
- receiving input that selects an animation aspect associated with an object within an animation, the animation involving the object and an original frame of reference through which the animation is displayed, and the selected animation aspect being one that changes over time with respect to the original frame of reference;
displaying the animation through a new frame of reference defined by holding the selected animation aspect constant over time;
during the animation display through the new frame of reference, receiving input that manipulates the object relative to the new frame of reference to create a new animation aspect associated with the object creating a compound animation of the object in the original frame of reference; and
recording the new animation aspect associated with the object in the animation.
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Accused Products
Abstract
Input is received that selects an animation aspect associated with an object within an animation. The animation involves the object and an original frame of reference through which the animation is displayed, and the selected animation aspect is one that changes over time with respect to the original frame of reference. The animation is displayed through a new frame of reference defined by holding the selected animation aspect constant over time. During the animation display through the new frame of reference, input is received that manipulates the object to create a new animation aspect associated with the object. The new animation aspect associated with the object is recorded in the animation.
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Citations
33 Claims
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1. A computer-implemented method, comprising:
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receiving input that selects an animation aspect associated with an object within an animation, the animation involving the object and an original frame of reference through which the animation is displayed, and the selected animation aspect being one that changes over time with respect to the original frame of reference; displaying the animation through a new frame of reference defined by holding the selected animation aspect constant over time; during the animation display through the new frame of reference, receiving input that manipulates the object relative to the new frame of reference to create a new animation aspect associated with the object creating a compound animation of the object in the original frame of reference; and recording the new animation aspect associated with the object in the animation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A computer animation system, comprising:
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a processor; and a computer readable medium coupled with the processor, the computer readable medium including instructions operable to cause the processor to perform operations comprising; receiving input that selects an animation aspect associated with an object within an animation, the animation involving the object and an original frame of reference through which the animation is displayed, and the selected animation aspect being one that changes over time with respect to the original frame of reference; displaying the animation through a new frame of reference defined by holding the selected animation aspect constant over time; during the animation display through the new frame of reference, receiving input that manipulates the object relative to the new frame of reference to create a new animation aspect associated with the object creating a compound animation of the object in the original frame of reference; and recording the new animation aspect associated with the object in the animation. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A computer program product, encoded on a non-transitory computer-readable medium, operable to cause data processing apparatus to perform operations comprising:
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receiving input that selects an animation aspect associated with an object within an animation, the animation involving the object and an original frame of reference through which the animation is displayed, and the selected animation aspect being one that changes over time with respect to the original frame of reference; displaying the animation through a new frame of reference defined by holding the selected animation aspect constant over time; during the animation display through the new frame of reference, receiving input that manipulates the object relative to the new frame of reference to create a new animation aspect associated with the object creating a compound animation of the object in the original frame of reference; and recording the new animation aspect associated with the object in the animation. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
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Specification