Methods and apparatus for managing network linked gambling video games
First Claim
1. A method for team play in video games, comprising:
- receiving a request to initiate a gambling game for a player of a first networked machine;
joining a second player of a second networked machine to a team;
enabling transfer of currency between the first and second players of the team using the networked machines during play of the gambling game;
debiting an account of a player using the networked machine that transferred the currency and crediting an account of a player that that received the currency;
enabling wagers in the gambling game using the credited currency;
displaying an avatar of the first player on a display of the second networked machine;
displaying an avatar of the second player on a display of the first networked machine;
wherein the avatars of the first player and the second player provide hints regarding game position, the method being executed by at least one processor.
2 Assignments
0 Petitions
Accused Products
Abstract
Methods and apparatus for team play in video games is provided. One method includes receiving a request to initiate a gambling game for a player of a first networked machine and joining a second player of a second networked machine to a team. The method further enables transfer of currency between the first and second players of the team using the networked machines during play of the gambling game. The method debits an account of a player using the networked machine that transferred the currency and credits an account of a player that that received the currency. The method further enables wagers in the gambling game using the credited currency, and the method is executed by at least one processor.
9 Citations
20 Claims
-
1. A method for team play in video games, comprising:
-
receiving a request to initiate a gambling game for a player of a first networked machine; joining a second player of a second networked machine to a team; enabling transfer of currency between the first and second players of the team using the networked machines during play of the gambling game; debiting an account of a player using the networked machine that transferred the currency and crediting an account of a player that that received the currency; enabling wagers in the gambling game using the credited currency; displaying an avatar of the first player on a display of the second networked machine; displaying an avatar of the second player on a display of the first networked machine; wherein the avatars of the first player and the second player provide hints regarding game position, the method being executed by at least one processor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 18)
-
-
10. A method for team play in video games, comprising:
-
receiving a request to initiate a gambling game for a player of a first networked machine; joining a second player of a second networked machine to a team; enabling transfer of currency between the first and second players of the team using the networked machines during play of the gambling game; debiting an account of a player using the networked machine that transferred the currency and crediting an account of a player that that received the currency; enabling wagers in the gambling game using the credited currency; and processing data to forward to one of the first or second players to identify a likelihood of bluffing during the gambling game, the method being executed by at least one processor. - View Dependent Claims (11, 12, 13, 14, 15, 19)
-
-
16. A method for team play in video games, comprising:
-
receiving a request to initiate a gambling game for a player of a first networked machine; joining a second player of a second networked machine to a team; enabling transfer of currency between the first and second players of the team using the networked machines during play of the gambling game; debiting an account of a player using the networked machine that transferred the currency and crediting an account of a player that that received the currency; enabling wagers in the gambling game using the credited currency; generating bonus conditions for particular other teams that are available for joining; and receiving a request from the first player or the second player to join a new team associated with a bonus condition and enabling leaving of the team, the method being executed by at least one processor. - View Dependent Claims (17, 20)
-
Specification