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Gaming system, gaming device, and method for providing a cascading symbols game which reuses discarded symbols

  • US 8,512,138 B2
  • Filed: 01/19/2012
  • Issued: 08/20/2013
  • Est. Priority Date: 01/19/2012
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one display device;

    at least one input device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for a play of a game, to;

    (a) generate one of a plurality of different symbols at each of a plurality of symbol display positions, wherein the plurality of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row,(b) display the generated symbols,(c) determine if any of the displayed symbols form any winning symbol combinations,(d) if a plurality of the displayed symbols form at least one winning symbol combination;

    (i) display an award for each displayed winning symbol combination,(ii) remove at least one displayed symbol from at least one displayed winning symbol combination, wherein after being removed, said at least one removed symbol is not currently displayed,(iii) store at least one of any removed symbols,(iv) for each of any symbols removed from the first row of the symbol display positions, reposition at least one of the displayed symbols to another one of the symbol display positions to create at least one empty symbol display position,(v) for each of any symbols removed from the second row of the symbol display positions, reposition at least one of the displayed symbols to another one of the symbol display positions to create at least one empty symbol display position,(vi) for each created empty symbol display position, display one of the plurality of symbols, and(vii) repeat (c) to (d) until no winning symbol combinations are displayed, and(e) upon a stored symbol reuse triggering event;

    (i) regenerate at least one of the stored, not currently displayed symbols,(ii) display said at least one regenerated symbol,(iii) determine a bonus award, said determination based on at least one of the displayed regenerated symbols, and(iv) display any determined bonus award.

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