Gaming system, gaming device, and method for providing a cascading symbols game which reuses discarded symbols
First Claim
Patent Images
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for a play of a game, to;
(a) generate one of a plurality of different symbols at each of a plurality of symbol display positions, wherein the plurality of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row,(b) display the generated symbols,(c) determine if any of the displayed symbols form any winning symbol combinations,(d) if a plurality of the displayed symbols form at least one winning symbol combination;
(i) display an award for each displayed winning symbol combination,(ii) remove at least one displayed symbol from at least one displayed winning symbol combination, wherein after being removed, said at least one removed symbol is not currently displayed,(iii) store at least one of any removed symbols,(iv) for each of any symbols removed from the first row of the symbol display positions, reposition at least one of the displayed symbols to another one of the symbol display positions to create at least one empty symbol display position,(v) for each of any symbols removed from the second row of the symbol display positions, reposition at least one of the displayed symbols to another one of the symbol display positions to create at least one empty symbol display position,(vi) for each created empty symbol display position, display one of the plurality of symbols, and(vii) repeat (c) to (d) until no winning symbol combinations are displayed, and(e) upon a stored symbol reuse triggering event;
(i) regenerate at least one of the stored, not currently displayed symbols,(ii) display said at least one regenerated symbol,(iii) determine a bonus award, said determination based on at least one of the displayed regenerated symbols, and(iv) display any determined bonus award.
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Abstract
In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which retains, saves or stores zero, one or more of any symbols removed during the play of a primary cascading symbols game. In various embodiments, the gaming system disclosed herein includes a cascading symbol or tumbling reel game which sequentially layers a plurality of adjacent symbol display position grids at different depths.
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Citations
26 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for a play of a game, to; (a) generate one of a plurality of different symbols at each of a plurality of symbol display positions, wherein the plurality of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row, (b) display the generated symbols, (c) determine if any of the displayed symbols form any winning symbol combinations, (d) if a plurality of the displayed symbols form at least one winning symbol combination; (i) display an award for each displayed winning symbol combination, (ii) remove at least one displayed symbol from at least one displayed winning symbol combination, wherein after being removed, said at least one removed symbol is not currently displayed, (iii) store at least one of any removed symbols, (iv) for each of any symbols removed from the first row of the symbol display positions, reposition at least one of the displayed symbols to another one of the symbol display positions to create at least one empty symbol display position, (v) for each of any symbols removed from the second row of the symbol display positions, reposition at least one of the displayed symbols to another one of the symbol display positions to create at least one empty symbol display position, (vi) for each created empty symbol display position, display one of the plurality of symbols, and (vii) repeat (c) to (d) until no winning symbol combinations are displayed, and (e) upon a stored symbol reuse triggering event; (i) regenerate at least one of the stored, not currently displayed symbols, (ii) display said at least one regenerated symbol, (iii) determine a bonus award, said determination based on at least one of the displayed regenerated symbols, and (iv) display any determined bonus award. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to execute a plurality of instructions to generate one of a plurality of different symbols at each of a plurality of symbol display positions for a play of a game, wherein the plurality of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row, (b) causing at least one display device to display the generated symbols, (c) causing the at least one processor to execute the plurality of instructions to determine if any of the displayed symbols form any winning symbol combinations, (d) if a plurality of the displayed symbols form at least one winning symbol combination; (i) causing the at least one display device to display an award for each displayed winning symbol combination, (ii) causing the at least one processor to execute the plurality of instructions to remove at least one displayed symbol from at least one displayed winning symbol combination, wherein after being removed, said at least one removed symbol is not currently displayed, (iii) causing the at least one processor to execute the plurality of instructions to store at least one of any removed symbols, (iv) for each of any symbols removed from the first row of the symbol display positions, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed symbols to another one of the symbol display positions to create at least one empty symbol display position, (v) for each of any symbols removed from the second row of the symbol display positions, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed symbols to another one of the symbol display positions to create at least one empty symbol display position, (vi) for each created empty symbol display position, causing the at least one display device to display one of the plurality of symbols, and (vii) repeating (c) to (d) until no winning symbol combinations are displayed, and (e) upon a stored symbol reuse triggering event; (i) causing the at least one processor to execute the plurality of instructions to regenerate at least one of the stored, not currently displayed symbols, (ii) causing the at least one display device to display said at least one regenerated symbol, (iii) causing the at least one processor to execute the plurality of instructions to determine a bonus award, said determination based on at least one of the displayed regenerated symbols, and (iv) causing the at least one display device to display any determined bonus award. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A non-transitory computer readable medium including a plurality of instructions, which when executed by at least one processor, cause the at least one processor to:
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(a) generate one of a plurality of different symbols at each of a plurality of symbol display positions for a play of a game, wherein the plurality of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row, (b) cause the at least one display device to display the generated symbols, (c) determine if any of the displayed symbols form any winning symbol combinations, (d) if a plurality of the displayed symbols form at least one winning symbol combination; (i) cause the at least one display device to display an award for each displayed winning symbol combination, (ii) remove at least one displayed symbol from at least one displayed winning symbol combination, wherein after being removed, said at least one removed symbol is not currently displayed, (iii) store at least one of any removed symbols, (iv) for each of any symbols removed from the first row of the symbol display positions, reposition at least one of the displayed symbols to another one of the symbol display positions to create at least one empty symbol display position, (v) for each of any symbols removed from the second row of the symbol display positions, reposition at least one of the displayed symbols to another one of the symbol display positions to create at least one empty symbol display position, (vi) for each created empty symbol display position, display one of the plurality of symbols, and (vii) repeat (c) to (d) until no winning symbol combinations are displayed, and (e) upon a stored symbol reuse triggering event; (i) regenerate at least one of the stored, not currently displayed symbols, (ii) cause the at least one display device to display said at least one regenerated symbol, (iii) determine a bonus award, said determination based on at least one of the displayed regenerated symbols, and (iv) cause the at least one display device to display any determined bonus award. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26)
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Specification