Gaming system and method for providing multi-level personal progressive awards
First Claim
1. A gaming system comprising:
- a plurality of gaming devices, each gaming device including;
(i) at least one display device, and(ii) at least one input device; and
at least one controller configured to operate with each of said gaming devices to;
(a) for each of at least one of a plurality of players of said plurality of gaming devices, maintain a personal award,(b) maintain at least one non-personal award,(c) if a non-personal award equity accumulation event occurs, cause at least one of the players to accumulate an amount of equity in the at least one non-personal award, and(d) if a designated event occurs;
(i) for at least one of the players;
(A) enable the player to accept or reject the personal award maintained for the player,(B) if the player accepts the personal award maintained for the player;
(I) provide the player the personal award maintained for the player, and
(II) cause the player to forfeit any amount of accumulated equity in the at least one non-personal award, and(C) if the player rejects the personal award maintained for the player;
(I) cause the player to forfeit the personal award maintained for the player, and
(II) cause the player to retain any amount of accumulated equity in the at least one non-personal award.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system and method including at least one gaming system progressive award adapted to be provided to any player at one of a plurality of the gaming machines. The gaming system progressive award is associated with a designated quantity of points wherein the first player at one of the gaming devices to accumulate the designated quantity of points is provided the gaming system progressive award. The gaming system and method also includes, for each of a plurality of players, a plurality of personal progressive awards arranged in a personal multi-level progressive configuration. Such personal progressive awards are individual to each specific player and funded by that player'"'"'s wagers placed at the gaming devices in the gaming system.
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Citations
18 Claims
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1. A gaming system comprising:
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a plurality of gaming devices, each gaming device including; (i) at least one display device, and (ii) at least one input device; and at least one controller configured to operate with each of said gaming devices to; (a) for each of at least one of a plurality of players of said plurality of gaming devices, maintain a personal award, (b) maintain at least one non-personal award, (c) if a non-personal award equity accumulation event occurs, cause at least one of the players to accumulate an amount of equity in the at least one non-personal award, and (d) if a designated event occurs; (i) for at least one of the players; (A) enable the player to accept or reject the personal award maintained for the player, (B) if the player accepts the personal award maintained for the player;
(I) provide the player the personal award maintained for the player, and
(II) cause the player to forfeit any amount of accumulated equity in the at least one non-personal award, and(C) if the player rejects the personal award maintained for the player;
(I) cause the player to forfeit the personal award maintained for the player, and
(II) cause the player to retain any amount of accumulated equity in the at least one non-personal award. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of operating a gaming system, said method comprising:
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(a) for each of at least one of a plurality of players of a plurality of gaming devices, causing at least one controller to maintain a personal award, (b) causing the at least one controller to maintain at least one non-personal award, (c) if a non-personal award equity accumulation event occurs, causing the at least one controller to cause at least one of the players to accumulate an amount of equity in the at least one non-personal award, and (d) if a designated event occurs; (i) for at least one of the players; (A) enabling the player to accept or reject the personal award maintained for the player, (B) if the player accepts the personal award maintained for the player; (I) providing the player the personal award maintained for the player, and (II) causing the at least one controller to cause the player to forfeit any amount of accumulated equity in the at least one non-personal award, and (C) if the player rejects the personal award maintained for the player; (I) causing the at least one controller to cause the player to forfeit the personal award maintained for the player, and (II) causing the at least one controller to cause the player to retain any amount of accumulated equity in the at least one non-personal award. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18)
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Specification