Methods for preloading media assets
First Claim
1. In a non-transitory computer readable storage medium having stored therein data representing instructions executable by a programmed processor for supporting a preloading of media assets associated with a multimedia experience, the storage medium comprising instructions operative for:
- providing an interactively programmable executable flowchart representing a multimedia experience;
receiving a user input indicating a distance V from a location L in the multimedia experience represented in the flowchart; and
in response to receiving the user input indicating the distance V from the location L, programming the flowchart with at least one instruction to preload when playback execution of the multimedia experience reaches the location L at least one media asset falling within the indicated distance V from the location L.
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Accused Products
Abstract
A method for preloading media assets during playback execution of a multimedia experience is disclosed. The method includes providing a default preloading scheme. The method also includes receiving a custom instruction to preload at least one media asset associated with a multimedia experience and, in response to the custom instruction, loading the at least one media asset so as to override the default preloading scheme. The method further includes playing the least one media asset after loading the at least one media asset.
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Citations
9 Claims
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1. In a non-transitory computer readable storage medium having stored therein data representing instructions executable by a programmed processor for supporting a preloading of media assets associated with a multimedia experience, the storage medium comprising instructions operative for:
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providing an interactively programmable executable flowchart representing a multimedia experience; receiving a user input indicating a distance V from a location L in the multimedia experience represented in the flowchart; and in response to receiving the user input indicating the distance V from the location L, programming the flowchart with at least one instruction to preload when playback execution of the multimedia experience reaches the location L at least one media asset falling within the indicated distance V from the location L. - View Dependent Claims (2, 3, 4)
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5. In a non-transitory computer readable storage medium having stored therein data representing instructions executable by a programmed processor for supporting a preloading of media assets associated with a multimedia experience, the storage medium comprising instructions operative for:
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providing an interactively programmable executable flowchart representing a multimedia experience; receiving an input indicating a global distance G for a global scheme for preloading media assets; and in response to receiving the input indicating the global distance G, programming the flowchart with the global scheme for preloading media assets, including at least one instruction to preload when playback execution of the multimedia experience reaches each of a plurality of locations in the multimedia experience media assets falling within the global distance G from the each of the plurality of locations in the multimedia experience. - View Dependent Claims (6, 7, 8, 9)
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Specification