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Game, such as electronic collectable and card or tradable object game employing customizable features

  • US 8,523,648 B2
  • Filed: 07/21/2008
  • Issued: 09/03/2013
  • Est. Priority Date: 01/24/2005
  • Status: Active Grant
First Claim
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1. A non-transitory computer-readable medium storing instructions that, if executed by a computing system having a processor, cause the computing system to perform operations comprising:

  • obtaining a group of multiple digital objects for use as game components, wherein each of the digital objects in the group is randomly distributed among players of a game, and wherein the digital objects in the group have at least two different levels of distribution rarity, wherein the levels of distribution rarity include common and uncommon;

    returning two or more of the digital objects in the group of multiple digital objects; and

    receiving at least one new digital object in response to the returned two or more digital objects in the group of multiple digital objects,wherein at least one of the multiple digital objects has an associated stored history and wherein the at least one multiple digital object is modified when the associated stored history reaches a threshold.

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