Game, such as electronic collectable and card or tradable object game employing customizable features
First Claim
Patent Images
1. A non-transitory computer-readable medium storing instructions that, if executed by a computing system having a processor, cause the computing system to perform operations comprising:
- obtaining a group of multiple digital objects for use as game components, wherein each of the digital objects in the group is randomly distributed among players of a game, and wherein the digital objects in the group have at least two different levels of distribution rarity, wherein the levels of distribution rarity include common and uncommon;
returning two or more of the digital objects in the group of multiple digital objects; and
receiving at least one new digital object in response to the returned two or more digital objects in the group of multiple digital objects,wherein at least one of the multiple digital objects has an associated stored history and wherein the at least one multiple digital object is modified when the associated stored history reaches a threshold.
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Abstract
A game employing user-modifiable game components, such as cards in a collectable card game, employs various features to provide user-modifiability, including sleeves, transparent cards, stickers, and other elements. Electronic versions of the game and various other features are included, including tracking of history associated with such components.
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Citations
20 Claims
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1. A non-transitory computer-readable medium storing instructions that, if executed by a computing system having a processor, cause the computing system to perform operations comprising:
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obtaining a group of multiple digital objects for use as game components, wherein each of the digital objects in the group is randomly distributed among players of a game, and wherein the digital objects in the group have at least two different levels of distribution rarity, wherein the levels of distribution rarity include common and uncommon; returning two or more of the digital objects in the group of multiple digital objects; and receiving at least one new digital object in response to the returned two or more digital objects in the group of multiple digital objects, wherein at least one of the multiple digital objects has an associated stored history and wherein the at least one multiple digital object is modified when the associated stored history reaches a threshold. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory computer-readable medium storing instructions that, if executed by a computing system having a processor, cause the computing system to perform operations comprising:
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obtaining a group of multiple digital objects for use as game components, wherein each of the digital objects in the group is randomly distributed among players of a game, and wherein the digital objects in the group have at least two different levels of distribution rarity, wherein the levels of rarity include common and uncommon; returning two or more of the digital objects in the group of multiple digital objects; and receiving at least one new digital object in response to the returned two or more digital objects in the group of multiple digital objects, wherein at least one of the multiple digital objects has a casting cost and wherein when a stored history associated with the at least one of the multiple digital objects reaches a threshold, the casting cost increases. - View Dependent Claims (9, 10, 11)
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12. A non-transitory computer-readable medium storing instructions that, if executed by a computing system having a processor, cause the computing system to perform operations, the instructions comprising:
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instructions for obtaining a group of multiple digital objects, wherein the digital objects in the group have at least two different levels of distribution rarity; instructions for returning two or more of the digital objects in the group of multiple digital objects; instructions for receiving at least one new digital object in response to the returned two or more digital objects; and instructions for causing a first creature digital object to mutate by; selecting a non-creature digital object, and combining the first creature digital object and the selected non-creature digital object to create a second creature digital object.
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13. A non-transitory computer-readable medium storing instructions that, if executed by a computing system having a processor, cause the computing system to perform operations, the instructions comprising:
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instructions for obtaining a group of multiple digital objects, wherein the digital objects in the group have at least two different levels of distribution rarity; instructions for returning two or more of the digital objects in the group of multiple digital objects; instructions for receiving at least one new digital object in response to the returned two or more digital objects; and instructions for causing a first creature digital object to evolve by; selecting a second creature digital object, and combining the first and second creature digital objects to create a third creature digital object. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification