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3-D reels and 3-D wheels in a gaming machine

  • US 8,523,672 B2
  • Filed: 07/23/2012
  • Issued: 09/03/2013
  • Est. Priority Date: 08/09/2001
  • Status: Expired due to Fees
First Claim
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1. In a gaming machine including a master gaming controller, a display device and a memory device, a method of generating a game of chance, the method comprising:

  • receiving a wager for the game of chance controlled by the master gaming controller on the gaming machine wherein the gaming machine is capable of receiving indicia of credit for the wager from an input device coupled to the gaming machine and outputting indicia of credit from an output device coupled to the gaming machine;

    determining a game outcome for the game of chance by randomly selecting, one or more times, for each of a plurality of virtual reel strips, each virtual reel strip comprising a sequence of indices, an index from the sequence of indices, the index being representative of a final state of the virtual reel strip;

    for each index selected, associating a portion of the sequence of indices with one or more three-dimensional (3-D) objects in a 3-D gaming environment wherein the portion of indices includes the selected index;

    mapping a set of symbols to the sequence of indices and drawing the symbols on one or more of the 3-D objects in the 3-D gaming environment;

    said drawing comprising;

    i) selecting a first subset of symbols from the set of symbols;

    ii) drawing the first subset of symbols on a surface of the one or more of the 3-D objects;

    iii) moving the surface, including the first subset of symbols, from a first position to a second position in the 3-D gaming environment;

    iv) selecting a second subset of symbols from the set of symbols;

    v) drawing the second set of symbols the surface; and

    vi) moving the surface including the second subset of symbols from the first position to the second position in the 3-D gaming environment;

    wherein the first subset and the second subset are defined so that when a plurality of 2-D images are rendered from the 3-D gaming environment to capture the movements of the surface, the symbols, as viewed on the display screen, appear to enter and to leave the display screen in an order specified by the sequence of symbols determined for each virtual reel strip;

    rendering one or more two-dimensional (2-D) images derived from the one or more 3-D objects and the three-dimensional gaming environment as a game outcome presentation for the game of chance wherein information used to generate the one or more 3-D objects and the 3-D gaming environment is stored in the memory device on the gaming machine; and

    displaying the one or more rendered 2-D images to the display device on the gaming machine wherein the 2-D images display the portion of the indices.

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